Hi there,
I’ve recently upgraded Unity to 4.0.0f7 64-bit and have been working with Modo 601 (64bit) SP4 (latest build) and for some reason when I’m placing a .lxo model into the asset folder of a new project Unity it reporting the error “Modo couldn’t convert .lxo to .fbx file”
I’ve tried several model .lxo files (ones which have previously loaded without problems) and all return this error.
I’ve uninstalled both Unity3d and Modo, restarting between uninstalls and installs.
The above process has been working fine, but suddenly it stopped working?
Anyone else experiencing this problem any idea what might have changed to stop this process from working?
Is there any temporary cache/file/directory which might be causing a problem?
Any help would be greatly appreciated.
Boffin.