Windows ARM64 - Game crashes after loading scene

I made a simple scene with just a cube and a camera and there was no problem…
But if I try to run my windows ARM64 build on my Windows 11 ARM, I always end in a crash.
If I use the Mono, the game crashes directly after the Unity Banner appeared…
If I use the IL2CPP, the game crashes, after I try to change the scene in my game from the mainmenu to the actual 2D Game.

What was the issue? Because it can’t be my windows, the simple ARM64 build with just a camera and a cube in the scene did work without crashing…

I have here attached the Player.log of the “mono” (build) and the “IL2CPP” (build) of my game:

8839237–1204285–Player (mono).txt (1.1 KB)
8839237–1204288–Player (IL2CPP).txt (12.6 KB)

Hi,

thanks for testing our beta! We have a couple known crash issues with Mono with fixes on the way. However, it’s not clear from the log where the crash is coming from and whether it’s one of the known issues we have. Could you capture a dump file using the method outlined here Collecting User-Mode Dumps - Win32 apps | Microsoft Learn? Our crash handler sometimes fails on ARM64 and we’re still in middle of fixing that.

IL2CPP issue looks completely different. Could you report a bug for this one so we could investigate? Please let me know the bug report number once you file it.

I can not find the bug report number for this Unity forum thread, but I hope the link will do it too:
https://discussions.unity.com/t/910583

Sorry, I might have not been clear. When I said report a bug, I meant via the editor bug reporting tool. See https://unity.com/releases/editor/qa/bug-reporting. The log alone isn’t enough for us to investigate it.

I will lock the other thread as this one contains all the info of it anyway.

1 Like

CASE IN-33623

Thanks. I asked some extra information on the bug report portal.

Regarding the Mono build, are you able to configure your machine to capture a crash dump to share it with us?

8844592–1205485–I hope you mean this.zip (11.9 KB)

No, unfortunately not that. If you can attach the Mono build to the bug as well, we can look at it.

Otherwise you can configure Windows to create dump files (.dmp) using this method: Collecting User-Mode Dumps - Win32 apps | Microsoft Learn