Windows Azure and Unity Web Player Set Up

Hey All!

Been interested in Unity3d for certain projects for some time now, and decided to bite the bullet! I started toying around, and fancied the idea of running Unity3d in windows azure.

However, despite my efforts, I was unable to get this running!

Here is what I have tried so far:

Including the Deployment Output from unity directly with my deployment to azure. While it is probably to keep the unity3d file in blob storage in azure, this was just for testing purposes.

I have included the mime type to allow iis to use the unity file (via the web.config):

<staticContent>
      <mimeMap fileExtension=".unity3d" mimeType="application/vnd.unity"/>
    </staticContent>

Lastly, I have included the UnityWebPlayer.exe file, and added a Startup task to install the UnityWebPlayer on the server. Also here another best practice would be to download the file instead, as it would be the latest version, but again, only for testing at the moment :smile:. My service definition of the start up is below:

<Startup>
      <Task commandLine="UnityWebPlayer.exe /S" executionContext="elevated" taskType="simple" />
    </Startup>

I am curious to reach out to the community to see if anyone else has had any success getting their games to the cloud with windows azure?

I am currently toying with this as well. I was able to get the game to play in my browser directly from a blob using the information found here: http://www.frictionpointstudios.com/blog/2010/4/7/unity-webplayer-load-on-demand-javascript.html#Example

If I hard code all the things referenced for that script in the link I can get it to work. I am currently trying to dynamically create the html markup so that multiple users to the site can play different games. This is not working.

I am hesitant to just download the games to the web server and play them directly from there, simply because I think I can do it by referencing the url to the location of the blob.

Hi there…
Even I want to setup a Azure Storage Blob. Can you please help me with the same. I am not able to find from where to get started. My requirement is to use the storage as place to keep all my assetbundles.
Please guide me…