I have been testing the latest Unity 5.5.1 release, and it really seems to work well, however I note that when I build for Windows, the executables and dlls in the build folder lack the executable bit, which makes Windows unable to launch the exectuable, and the excutable fail to load the DLLs if just the .exe permission is corrected.
This is a bit of a pain as I build my VR projects to a samba-shared folder and run them on my windows VR machine from there, and the extra ‘fix permissions after build’ is an annoying issue - This does not happen when building the same project to the same location from my Mac.
I also tried building to a local location in case it was a samba problem, but same problem appeared when building to my Desktop folder.
Is there any nice clean way to hook into the build process to do these permission fixups after the .exe and data folder are done building?