Hi all
I’m using Unity 2020.1.3f1
today something weird happened in my project. my visual studio 2019 enterprise edition got messed up so I lost the attach button, but I can still go to edit → attach to unity
also when I’m trying to build a windows version I’m getting the following error
Failed running D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x86" --configuration="Release" --outputpath="D:\Projects\TempName\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="D:\Projects\TempName\Assets\..\Library/il2cpp_cache" --baselib-directory="D:/Program Files/Unity/Hub/2020.1.3f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win32_development_il2cpp" --avoid-dynamic-library-copy --profiler-report --map-file-parser="D:/Program Files/Unity/Hub/2020.1.3f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=D:/Projects/TempName/Temp/StagingArea/Data/Managed --generatedcppdir=D:/Projects/TempName/Temp/StagingArea/Data/il2cppOutput
stdout:
Running il2cpp.exe in server GC mode.
Building GameAssembly.dll with MsvcDesktopToolChain
Msvc Install Version: 15.0
Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10
Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\bin\HostX64\x86\link.exe
Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\bin\HostX64\x86\cl.exe
Output directory: D:\Projects\TempName\Temp\StagingArea\Data\Native
Cache directory: D:\Projects\TempName\Library\il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: Il2CppMetadataUsage.c
D:\Projects\TempName\Temp\StagingArea\Data\il2cppOutput\Il2CppMetadataUsage.c(1): fatal error C1853: 'D:\Projects\TempName\Library\il2cpp_cache\02B370D50421F710C193551E29D50693.pch' precompiled header file is from a different version of the compiler, or the precompiled header is C++ and you are using it from C (or vice versa)
Invocation was: Executable: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\bin\HostX64\x86\cl.exe"
Arguments: "D:\Projects\TempName\Temp\StagingArea\Data\il2cppOutput\Il2CppMetadataUsage.c" /nologo /c /bigobj /W3 /Z7 /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /wd4834 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /Yupch-c.h /Fp"D:\Projects\TempName\Library\il2cpp_cache\02B370D50421F710C193551E29D50693.pch" /MT /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=19041 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\bdwgc\include" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\xxHash" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\baselib\Include" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\baselib\Platforms\Windows\Include" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\libil2cpp\pch" /I"D:\Projects\TempName\Temp\StagingArea\Data\il2cppOutput" /I"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\ucrt" /Fo"D:\Projects\TempName\Library\il2cpp_cache\B48BDE91EF84C62C75A9815F6CA1B473.obj" /Fd"D:\Projects\TempName\Library\il2cpp_cache\B48BDE91EF84C62C75A9815F6CA1B473.pdb"
EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64;C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled exception. Unity.IL2CPP.Building.BuilderFailedException: Il2CppMetadataUsage.c
D:\Projects\TempName\Temp\StagingArea\Data\il2cppOutput\Il2CppMetadataUsage.c(1): fatal error C1853: 'D:\Projects\TempName\Library\il2cpp_cache\02B370D50421F710C193551E29D50693.pch' precompiled header file is from a different version of the compiler, or the precompiled header is C++ and you are using it from C (or vice versa)
Invocation was: Executable: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\bin\HostX64\x86\cl.exe"
Arguments: "D:\Projects\TempName\Temp\StagingArea\Data\il2cppOutput\Il2CppMetadataUsage.c" /nologo /c /bigobj /W3 /Z7 /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /wd4834 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /Yupch-c.h /Fp"D:\Projects\TempName\Library\il2cpp_cache\02B370D50421F710C193551E29D50693.pch" /MT /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=19041 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\bdwgc\include" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\xxHash" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\baselib\Include" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\baselib\Platforms\Windows\Include" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\libil2cpp\pch" /I"D:\Projects\TempName\Temp\StagingArea\Data\il2cppOutput" /I"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\ucrt" /Fo"D:\Projects\TempName\Library\il2cpp_cache\B48BDE91EF84C62C75A9815F6CA1B473.obj" /Fd"D:\Projects\TempName\Library\il2cpp_cache\B48BDE91EF84C62C75A9815F6CA1B473.pdb"
EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64;C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
any ideas what’s wrong?
thanks in advance