Okay, I looked in the Editor Log and saw I had some really large textures. I trimmed them down and my editor log now looks like
Unloading 902 unused Assets to reduce memory usage. Loaded Objects now: 2507.
Total: 7.812678 ms (FindLiveObjects: 0.257162 ms CreateObjectMapping: 0.084105 ms MarkObjects: 7.142115 ms DeleteObjects: 0.328153 ms)
Textures 57.9 mb 75.7%
Meshes 5.7 mb 7.4%
Animations 454.1 kb 0.6%
Sounds 1.0 kb 0.0%
Shaders 3.9 mb 5.0%
Other Assets 2.2 mb 2.9%
Levels 1.4 mb 1.8%
Scripts 806.5 kb 1.0%
Included DLLs 4.1 mb 5.3%
File headers 200.0 kb 0.3%
Complete size 76.5 mb 100.0%
76MB I can live with! But the output builds an EXE which is about 15mb (I can live with that) and a [mygamename]_data folder.
That fold is HUGE! Peeking in side I have a resources.resource file that is 327mb! What is it? I’ve imported a lot of assets into my project, but I’m not using all of them. I’m assuming the build process weeds unused assets out!?
So, what am I missing here? I’ve trimmed and trimmed my textures until they are ugly! I’m missing something for sure!
Any advise is VERY welcome.