Good morning, everyone. I am a new user, after building my project on unity I try to build for windows and get the following errors.
Would anyone be able to help me?
DirectoryNotFoundException: Could not find a part of the path "C:\Users\Simone\Desktop\UNITY - ARMS Arms Rehabilitation Management Software\ARMS - Arms Rehabilitation Management Software\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll"
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
Mono.Cecil.ModuleDefinition.GetFileStream (System.String fileName, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at <ebb9e4250ed24cbfa42055e3532ef311>:0)
Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) (at <ebb9e4250ed24cbfa42055e3532ef311>:0)
Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) (at <ebb9e4250ed24cbfa42055e3532ef311>:0)
Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName) (at <ebb9e4250ed24cbfa42055e3532ef311>:0)
UnityEditor.AssemblyHelper.GetAssemblyDefinitionCached (System.String path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache) (at <6e08e61cfda04255b3972ba7f0515fae>:0)
UnityEditor.AssemblyHelper.FindAssemblyName (System.String fullName, System.String name, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache) (at <6e08e61cfda04255b3972ba7f0515fae>:0)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <6e08e61cfda04255b3972ba7f0515fae>:0)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at <6e08e61cfda04255b3972ba7f0515fae>:0)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
In reference to this error if I check from the directory I have the file that Unity marks as missing.
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <6e08e61cfda04255b3972ba7f0515fae>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <6e08e61cfda04255b3972ba7f0515fae>:0
UnityEditor.GenericMenu:CatchMenu (object,string[],int)