Windows Desktop 64 builds shaders for GLCore

My cloud build keeps on failing even though by building on my machine it works.
Is there a way to avoid this?

I paste here some lines from log of cloud build:

547: [Unity] Shader error in 'Skin/FastFakeSkin': invalid subscript 'instanceID' 'UnitySetupInstanceID': no matching 1 parameter function at line 127 (on glcore)
548: [Unity] -------- GLSL link error: WARNING: Output of tessellation evaluation shader 'ds_TEXCOORD1' not read by geometry shader
549: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
550: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD7' not read by fragment shader
551: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
552: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
553: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD2' not written by geometry shader
554: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
555: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
556: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
557: [Unity] -------- GLSL link error: WARNING: Output of tessellation evaluation shader 'ds_TEXCOORD1' not read by geometry shader
558: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
559: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD7' not read by fragment shader
560: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
561: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
562: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD2' not written by geometry shader
563: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD0' not written by geometry shader
564: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
565: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
566: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
567: [Unity] -------- GLSL link error: WARNING: Output of tessellation evaluation shader 'ds_TEXCOORD1' not read by geometry shader
568: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
569: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
570: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
571: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
572: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD7' not written by geometry shader
573: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
574: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
575: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
576: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
577: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
578: [Unity] -------- GLSL link error: WARNING: Output of tessellation evaluation shader 'ds_TEXCOORD1' not read by geometry shader
579: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
580: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
581: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
582: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
583: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD7' not written by geometry shader
584: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
585: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
586: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
587: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
588: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
589: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
590: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
591: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TEXCOORD1' not read by geometry shader
592: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
593: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
594: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
595: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
596: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD7' not written by geometry shader
597: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
598: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
599: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
600: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
601: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
602: [Unity] -------- GLSL link error: WARNING: Output of tessellation evaluation shader 'ds_TEXCOORD1' not read by geometry shader
603: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
604: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
605: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
606: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
607: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD7' not written by geometry shader
608: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
609: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
610: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
611: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
612: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
613: [Unity] -------- GLSL link error: WARNING: Output of tessellation evaluation shader 'ds_TEXCOORD1' not read by geometry shader
614: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
615: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
616: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
617: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
618: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD7' not written by geometry shader
619: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
620: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
621: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
622: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
623: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
624: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
625: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
626: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TEXCOORD1' not read by geometry shader
627: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
628: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
629: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
630: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
631: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD7' not written by geometry shader
632: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
633: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
634: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
635: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
636: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
637: [Unity] WARNING: 1927677024 format is not supported, decompressing texture
638: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARD' has no vertex shader
639: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARDBACK' has no vertex shader
640: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARDADD' has no vertex shader
641: [Unity] WARNING: 287649504 format is not supported, decompressing texture
642: [Unity] WARNING: 287624160 format is not supported, decompressing texture
643: [Unity] WARNING: 297367584 format is not supported, decompressing texture
644: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11]' - Pass 'FORWARD' has no vertex shader
645: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11]' - Pass 'FORWARDADD' has no vertex shader
646: [Unity] WARNING: 1942797344 format is not supported, decompressing texture
647: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARD' has no vertex shader
648: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARDBACK' has no vertex shader
649: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARDADD' has no vertex shader
650: [Unity] -------- GLSL link error: ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
651: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD7' not read by fragment shader
652: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
653: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
654: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD2' not written by geometry shader
655: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
656: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
657: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
658: [Unity] -------- GLSL link error: ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
659: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD7' not read by fragment shader
660: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
661: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
662: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD2' not written by geometry shader
663: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD0' not written by geometry shader
664: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
665: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
666: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
667: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
668: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
669: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
670: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
671: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD7' not written by geometry shader
672: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
673: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
674: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
675: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
676: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
677: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
678: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
679: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
680: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
681: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
682: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
683: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD7' not written by geometry shader
684: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
685: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
686: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
687: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
688: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
689: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
690: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
691: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
692: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
693: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD7' not written by geometry shader
694: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
695: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
696: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
697: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
698: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
699: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
700: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
701: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
702: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' differs in type/qualifiers to that written by geometry shader
703: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD3' not read by fragment shader
704: [Unity] ERROR: Input of fragment shader 'gs_COLOR1' not written by geometry shader
705: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD7' not written by geometry shader
706: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
707: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
708: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
709: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
710: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
711: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARD' has no vertex shader
712: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARDBACK' has no vertex shader
713: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11] [Double Sided]' - Pass 'FORWARDADD' has no vertex shader
714: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD7' not read by fragment shader
715: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
716: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
717: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
718: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
719: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
720: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD7' not read by fragment shader
721: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
722: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
723: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
724: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
725: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
726: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
727: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
728: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
729: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
730: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
731: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
732: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
733: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
734: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
735: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
736: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
737: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
738: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
739: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
740: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
741: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
742: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
743: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
744: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
745: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
746: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
747: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
748: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
749: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
750: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
751: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
752: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
753: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
754: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
755: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
756: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
757: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
758: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
759: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
760: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
761: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
762: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
763: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
764: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
765: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
766: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
767: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
768: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
769: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
770: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
771: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
772: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
773: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
774: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
775: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
776: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
777: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
778: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
779: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
780: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
781: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
782: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
783: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
784: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
785: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
786: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
787: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
788: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
789: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
790: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
791: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
792: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
793: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
794: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
795: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
796: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
797: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
798: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
799: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
800: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
801: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
802: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
803: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
804: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
805: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
806: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
807: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
808: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
809: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
810: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
811: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
812: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
813: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
814: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
815: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
816: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
817: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
818: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
819: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
820: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
821: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
822: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
823: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
824: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
825: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
826: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
827: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
828: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
829: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
830: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
831: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
832: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
833: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
834: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
835: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
836: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
837: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
838: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
839: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
840: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
841: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
842: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
843: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
844: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
845: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
846: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
847: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
848: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
849: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
850: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
851: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
852: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
853: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
854: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
855: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
856: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
857: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
858: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
859: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
860: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
861: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
862: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
863: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
864: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
865: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
866: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
867: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
868: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
869: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
870: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
871: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
872: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
873: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
874: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
875: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
876: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
877: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
878: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
879: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
880: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
881: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
882: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
883: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
884: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
885: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
886: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
887: [Unity] -------- GLSL link error: ERROR: Input of tessellation control shader 'vs_TEXCOORD1' differs in type/qualifiers to that written by vertex shader
888: [Unity] ERROR: Input of tessellation control shader 'vs_TEXCOORD1' not written by vertex shader
889: [Unity] ERROR: Input of tessellation control shader 'vs_TEXCOORD0' not written by vertex shader
890: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
891: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
892: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
893: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
894: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
895: [Unity] -------- GLSL link error: ERROR: Input of tessellation control shader 'vs_TEXCOORD2' differs in type/qualifiers to that written by vertex shader
896: [Unity] ERROR: Input of tessellation control shader 'vs_TEXCOORD2' not written by vertex shader
897: [Unity] ERROR: Input of tessellation control shader 'vs_TEXCOORD1' not written by vertex shader
898: [Unity] ERROR: Input of tessellation control shader 'vs_TEXCOORD0' not written by vertex shader
899: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
900: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
901: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
902: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
903: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
904: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
905: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
906: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
907: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
908: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
909: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
910: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
911: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
912: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
913: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
914: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
915: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
916: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
917: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
918: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
919: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
920: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
921: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
922: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
923: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
924: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
925: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
926: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
927: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
928: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
929: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
930: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
931: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
932: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
933: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
934: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
935: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
936: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
937: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
938: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
939: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
940: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
941: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
942: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
943: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
944: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
945: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
946: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
947: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
948: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
949: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
950: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
951: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
952: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
953: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
954: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
955: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
956: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
957: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
958: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
959: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
960: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
961: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
962: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
963: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
964: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
965: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
966: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
967: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
968: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
969: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
970: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
971: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
972: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
973: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
974: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
975: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
976: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
977: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
978: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
979: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
980: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
981: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
982: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
983: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
984: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
985: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
986: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
987: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
988: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
989: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
990: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
991: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
992: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
993: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
994: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
995: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
996: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
997: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
998: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
999: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1000: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1001: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1002: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1003: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1004: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1005: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1006: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1007: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1008: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1009: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1010: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1011: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1012: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1013: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1014: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1015: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1016: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1017: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1018: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1019: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1020: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1021: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1022: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1023: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1024: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1025: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1026: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1027: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1028: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1029: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1030: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1031: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1032: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1033: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1034: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1035: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1036: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1037: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1038: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1039: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1040: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1041: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1042: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1043: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1044: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1045: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1046: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1047: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1048: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1049: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1050: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1051: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1052: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1053: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1054: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1055: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1056: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1057: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1058: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1059: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1060: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1061: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1062: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1063: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1064: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1065: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1066: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
1067: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
1068: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1069: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1070: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1071: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1072: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1073: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1074: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1075: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1076: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1077: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1078: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1079: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1080: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1081: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1082: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1083: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1084: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1085: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1086: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1087: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1088: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1089: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1090: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1091: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1092: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1093: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1094: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1095: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1096: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1097: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1098: [Unity] -------- GLSL link error: WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1099: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1100: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1101: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1102: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1103: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1104: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1105: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1106: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1107: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1108: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
1109: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
1110: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD7' not read by fragment shader
1111: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1112: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1113: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1114: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1115: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1116: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1117: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1118: [Unity] WARNING: 297311968 format is not supported, decompressing texture
1119: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11]' - Pass 'FORWARD' has no vertex shader
1120: [Unity] WARNING: Shader Unsupported: 'CalmWater/Calm Water [DX11]' - Pass 'FORWARDADD' has no vertex shader
1121: [Unity] WARNING: 297306656 format is not supported, decompressing texture
1122: [Unity] WARNING: 301868192 format is not supported, decompressing texture
1123: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Distance' - Pass 'FORWARD' has no vertex shader
1124: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Distance' - Pass 'FORWARD' has no vertex shader
1125: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Distance' - Pass 'DEFERRED' has no vertex shader
1126: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Distance' - Pass 'SHADOWCASTER' has no vertex shader
1127: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Distance' - Pass 'META' has no vertex shader
1128: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Distance' - All passes removed
1129: [Unity] WARNING: 1968338848 format is not supported, decompressing texture
1130: [Unity] NullReferenceException: Object reference not set to an instance of an object
1131: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
1132: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
1133: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD7' not read by fragment shader
1134: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1135: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1136: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1137: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1138: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1139: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1140: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1141: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
1142: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
1143: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD7' not read by fragment shader
1144: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1145: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1146: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1147: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1148: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1149: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1150: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1151: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
1152: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
1153: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1154: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1155: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1156: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1157: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1158: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1159: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1160: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1161: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1162: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1163: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
1164: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
1165: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1166: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1167: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1168: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1169: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1170: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1171: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1172: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1173: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1174: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1175: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
1176: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
1177: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1178: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1179: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1180: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1181: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1182: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1183: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1184: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1185: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1186: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1187: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
1188: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
1189: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1190: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1191: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1192: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1193: [Unity] ERROR: Input of fragment shader 'gs_NORMAL0' not written by geometry shader
1194: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1195: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1196: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1197: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1198: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1199: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1200: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1201: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1202: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1203: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1204: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
1205: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
1206: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1207: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1208: [Unity] WARNING: Output of geometry shader 'gs_NORMAL0' not read by fragment shader
1209: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1210: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1211: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1212: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1213: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1214: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1215: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1216: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
1217: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
1218: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1219: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1220: [Unity] WARNING: Output of geometry shader 'gs_NORMAL0' not read by fragment shader
1221: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1222: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1223: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1224: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1225: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1226: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1227: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1228: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
1229: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
1230: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1231: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1232: [Unity] WARNING: Output of geometry shader 'gs_NORMAL0' not read by fragment shader
1233: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1234: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1235: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1236: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1237: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1238: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1239: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1240: [Unity] -------- GLSL link error: WARNING: Output of tessellation control shader 'hs_patchPOS0' not read by tessellation evaluation shader
1241: [Unity] WARNING: Output of tessellation evaluation shader 'ds_TANGENT2' not read by geometry shader
1242: [Unity] WARNING: Output of geometry shader 'gs_TEXCOORD6' not read by fragment shader
1243: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' differs in type/qualifiers to that written by geometry shader
1244: [Unity] WARNING: Output of geometry shader 'gs_NORMAL0' not read by fragment shader
1245: [Unity] ERROR: Input of fragment shader 'gs_TEXCOORD3' not written by geometry shader
1246: [Unity] ERROR: Input of fragment shader 'gs_COLOR0' not written by geometry shader
1247: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1248: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1249: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1250: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1251: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1252: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1253: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1254: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1255: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1256: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1257: [Unity] WARNING: 1947132256 format is not supported, decompressing texture
1258: [Unity] WARNING: 291817440 format is not supported, decompressing texture
1259: [Unity] File 'Erik@Standing_Torch_Melee_Attack_04' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1260: [Unity] File '@nervously_look_around' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1261: [Unity] File 'Nemo@climbing_ladder' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1262: [Unity] File 'Brutus@breathing_idle' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1263: [Unity] File 'Nemo@treading_water' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1264: [Unity] File 'Nemo@getting_up' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1265: [Unity] File '@rifle_idle' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1266: [Unity] File 'lincoln@standing_idle_unarmed_2' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1267: [Unity] File 'Lucy@talking' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1268: [Unity] File 'Chase@sitting' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1269: [Unity] File 'Nemo@falling_down' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1270: [Unity] File 'nemo@treading_water_moving' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1271: [Unity] File 'Rowan@walking' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1272: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'FORWARD' has no vertex shader
1273: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'FORWARD' has no vertex shader
1274: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'DEFERRED' has no vertex shader
1275: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'SHADOWCASTER' has no vertex shader
1276: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'META' has no vertex shader
1277: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - All passes removed
1278: [Unity] File 'stand' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1279: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'FORWARD' has no vertex shader
1280: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'FORWARD' has no vertex shader
1281: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'DEFERRED' has no vertex shader
1282: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'SHADOWCASTER' has no vertex shader
1283: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'META' has no vertex shader
1284: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - All passes removed
1285: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'FORWARD' has no vertex shader
1286: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'FORWARD' has no vertex shader
1287: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'DEFERRED' has no vertex shader
1288: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'SHADOWCASTER' has no vertex shader
1289: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'META' has no vertex shader
1290: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - All passes removed
1291: [Unity] ImportFBX Warnings:
1292: [Unity] File 'BrekelKinect_capture_04_08_2017_08_05_51' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1293: [Unity] ImportFBX Warnings:
1294: [Unity] ImportFBX Warnings:
1295: [Unity] ImportFBX Warnings:
1296: [Unity] File 'LowMan' has rig import warnings. See Import Messages in Rig Import Tab for more details.
1297: [Unity] ImportFBX Warnings:
1298: [Unity] ImportFBX Warnings:
1299: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'FORWARD' has no vertex shader
1300: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'FORWARD' has no vertex shader
1301: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'DEFERRED' has no vertex shader
1302: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'SHADOWCASTER' has no vertex shader
1303: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - Pass 'META' has no vertex shader
1304: [Unity] WARNING: Shader Unsupported: 'Tessellation/Standard Fixed' - All passes removed
1305: [Unity] ImportFBX Warnings:
1306: [Unity] ImportFBX Warnings:
1307: [Unity] File 'ReadingStandingUp' has animation import warnings. See Import Messages in Animation Import Settings for more details.
1308: [Unity] WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
1309: [Unity] WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
1310: [Unity] WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
1311: [Unity] WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
1312: [Unity] WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
1313: [Unity] WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
1314: [Unity] WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
1315: [Unity] Shader error in 'Skin/FastFakeSkin': invalid subscript 'instanceID' 'UnitySetupInstanceID': no matching 1 parameter function at line 127 (on glcore)
1316: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(36) (on glcore)
1317: [Unity] Shader error in 'Stix Games/Grass': invalid subscript '_ShadowCoord' at Assets/StixGames/DirectX 11 Grass Shader/GrassFrag.cginc(119) (on glcore)
1318: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 98
1319: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 152
1320: [Unity] Shader warning in 'Stix Games/Grass': Program uses geometry shaders, automatically setting target to 4.0 at line 206
1321: [Unity] Initialize engine version: 2017.1.0f3 (472613c02cf7)

Same problem for a week or two now. Previously it was building fine with errors in this shader.