Windows.Devices.Sensors.dll Exception in System Loading Time

Hi,
I have been developing Windows8.1 Store App using Unity 4.6.5

In System Loading, WinRT error has occured,

Test Environment

Windows 8.1 (64bit), Desktop
Unity Version 4.6.5

Logs

[0.000067 / 33.276894] - AppCallbacks::SetupInputEvents
‘Template.exe’(Win32): 'C:\Windows\SysWOW64\Windows.Devices.Sensors.dll’을(를) 로드했습니다. 기호가 로드되었습니다.
예외 발생(0x760C4598(KernelBase.dll), Template.exe): 0x40080201: WinRT originate error(매개 변수: 0x80070490, 0x0000003A, 0x066AEBBC).

CallStack

KernelBase.dll!_RaiseException@16() 알 수 없음
combase.dll!SendReport(HRESULT error, unsigned int cchMax, const wchar_t * message, unsigned short pSid, void * pExceptionObject, IUnknown *) C++
combase.dll!RoOriginateErrorW(HRESULT error, unsigned int cchMax, const wchar_t * message) 줄 470 C++

Windows.Devices.Sensors.dll!Windows::Foundation::smile:iagnostics::OriginateError(HRESULT error, unsigned int cchMax, const wchar_t * message) 줄 202 C++
Windows.Devices.Sensors.dll!Windows::smile:evices::Sensors::Utilities::OriginateError(HRESULT hr, unsigned short uID) 줄 266 C++
Windows.Devices.Sensors.dll!Windows::smile:evices::Sensors::SimpleOrientationSensorServer::Initialize() 줄 34 C++
Windows.Devices.Sensors.dll!Windows::smile:evices::Sensors::SimpleOrientationSensorFactory::GetDefault(Windows::smile:evices::Sensors::ISimpleOrientationSensor * * ppResult) 줄 227 C++
UnityPlayer.dll!Windows::smile:evices::Sensors::ISimpleOrientationSensorStatics::GetDefault() C++
UnityPlayer.dll!Windows::smile:evices::Sensors::SimpleOrientationSensor::GetDefault() C++
UnityPlayer.dll!UnityPlayer::AppCallbacks::SetupOrientationSensorEvents() 줄 549 C++
UnityPlayer.dll!UnityPlayer::AppCallbacks::Load::__l21::<람다>() 줄 824 C++
UnityPlayer.dll!Platform::smile:etails::__abi_FunctorCapture<void <람다>(void),void>::Invoke() 줄 875 C++
UnityPlayer.dll!UnityPlayer::AppCallbackItem::NonVInvoke() C++
UnityPlayer.dll!UnityPlayer::AppCallbacks::InvokeOnUIThread::__l31::<람다>() 줄 327 C++
UnityPlayer.dll!Platform::smile:etails::__abi_FunctorCapture<void <람다>(void),void>::Invoke() 줄 875 C++
UnityPlayer.dll!Windows::UI::Core::smile:ispatchedHandler::Invoke() C++
UnityPlayer.dll!Windows::UI::Core::smile:ispatchedHandler::[Windows::UI::Core::smile:ispatchedHandler::__abi_IDelegate]::__abi_Windows_UI_Core_DispatchedHandler___abi_IDelegate____abi_Invoke() C++
Windows.UI.dll!Windows::UI::Core::CDispatcher::ProcessInvokeItem() 줄 792 C++
Windows.UI.dll!Windows::UI::Core::CDispatcher::WaitAndProcessMessages(void * hEventWait) C++
Windows.UI.dll!Windows::UI::Core::CDispatcher::ProcessEvents(Windows::UI::Core::CoreProcessEventsOption options) 줄 390 C++
Windows.UI.Xaml.dll!DirectUI::FrameworkView::Run() 줄 93 C++
twinapi.appcore.dll!Windows::ApplicationModel::Core::CoreApplicationView::Run(void) 알 수 없음
twinapi.appcore.dll!Windows::Foundation::Collections::Internal::HashMap<unsigned int,struct Windows::UI::Core::ICoreWindow *,struct Windows::Foundation::Collections::Internal::smile:efaultHash,struct Windows::Foundation::Collections::Internal::smile:efaultEqualityPredicate,struct Windows::Foundation::Collections::Internal::smile:efaultLifetimeTraits,struct Windows::ApplicationModel::Core::smile:etails::SmugglableInterfaceLifetimeTraits,struct Windows::Foundation::Collections::Internal::HashMapOptions<unsigned int,struct Windows::UI::Core::ICoreWindow *,struct Windows::Foundation::Collections::Internal::smile:efaultLifetimeTraits,0,1,0> >::Remove(unsigned int) 알 수 없음
SHCore.dll!_StringCchPrintfW() 알 수 없음
kernel32.dll!@BaseThreadInitThunk@12() 알 수 없음
ntdll.dll!__RtlUserThreadStart() 알 수 없음
ntdll.dll!__RtlUserThreadStart@8() 알 수 없음


Does this show up somehow or is it simply an internal exception, that is thrown and caught inside Unity?

this exception show up after App running in VC debuging mode

This looks like this error - Platform::COMException ^ at memory location 0x0669FAB0. HRESULT:0x80070490 Element not found. - Unity Engine - Unity Discussions, it was fixed in 5.1, could you check if it’s reproducible with Unity 5.1 ?