Hi,
I have been developing Windows8.1 Store App using Unity 4.6.5
In System Loading, WinRT error has occured,
Test Environment
Windows 8.1 (64bit), Desktop
Unity Version 4.6.5
Logs
[0.000067 / 33.276894] - AppCallbacks::SetupInputEvents
‘Template.exe’(Win32): 'C:\Windows\SysWOW64\Windows.Devices.Sensors.dll’을(를) 로드했습니다. 기호가 로드되었습니다.
예외 발생(0x760C4598(KernelBase.dll), Template.exe): 0x40080201: WinRT originate error(매개 변수: 0x80070490, 0x0000003A, 0x066AEBBC).
CallStack
KernelBase.dll!_RaiseException@16() 알 수 없음
combase.dll!SendReport(HRESULT error, unsigned int cchMax, const wchar_t * message, unsigned short pSid, void * pExceptionObject, IUnknown *) C++
combase.dll!RoOriginateErrorW(HRESULT error, unsigned int cchMax, const wchar_t * message) 줄 470 C++
Windows.Devices.Sensors.dll!Windows::Foundation:
iagnostics::OriginateError(HRESULT error, unsigned int cchMax, const wchar_t * message) 줄 202 C++
Windows.Devices.Sensors.dll!Windows:evices::Sensors::Utilities::OriginateError(HRESULT hr, unsigned short uID) 줄 266 C++
Windows.Devices.Sensors.dll!Windows:evices::Sensors::SimpleOrientationSensorServer::Initialize() 줄 34 C++
Windows.Devices.Sensors.dll!Windows:evices::Sensors::SimpleOrientationSensorFactory::GetDefault(Windows:
evices::Sensors::ISimpleOrientationSensor * * ppResult) 줄 227 C++
UnityPlayer.dll!Windows:evices::Sensors::ISimpleOrientationSensorStatics::GetDefault() C++
UnityPlayer.dll!Windows:evices::Sensors::SimpleOrientationSensor::GetDefault() C++
UnityPlayer.dll!UnityPlayer::AppCallbacks::SetupOrientationSensorEvents() 줄 549 C++
UnityPlayer.dll!UnityPlayer::AppCallbacks::Load::__l21::<람다>() 줄 824 C++
UnityPlayer.dll!Platform:etails::__abi_FunctorCapture<void <람다>(void),void>::Invoke() 줄 875 C++
UnityPlayer.dll!UnityPlayer::AppCallbackItem::NonVInvoke() C++
UnityPlayer.dll!UnityPlayer::AppCallbacks::InvokeOnUIThread::__l31::<람다>() 줄 327 C++
UnityPlayer.dll!Platform:etails::__abi_FunctorCapture<void <람다>(void),void>::Invoke() 줄 875 C++
UnityPlayer.dll!Windows::UI::Core:ispatchedHandler::Invoke() C++
UnityPlayer.dll!Windows::UI::Core:ispatchedHandler::[Windows::UI::Core:
ispatchedHandler::__abi_IDelegate]::__abi_Windows_UI_Core_DispatchedHandler___abi_IDelegate____abi_Invoke() C++
Windows.UI.dll!Windows::UI::Core::CDispatcher::ProcessInvokeItem() 줄 792 C++
Windows.UI.dll!Windows::UI::Core::CDispatcher::WaitAndProcessMessages(void * hEventWait) C++
Windows.UI.dll!Windows::UI::Core::CDispatcher::ProcessEvents(Windows::UI::Core::CoreProcessEventsOption options) 줄 390 C++
Windows.UI.Xaml.dll!DirectUI::FrameworkView::Run() 줄 93 C++
twinapi.appcore.dll!Windows::ApplicationModel::Core::CoreApplicationView::Run(void) 알 수 없음
twinapi.appcore.dll!Windows::Foundation::Collections::Internal::HashMap<unsigned int,struct Windows::UI::Core::ICoreWindow *,struct Windows::Foundation::Collections::Internal:efaultHash,struct Windows::Foundation::Collections::Internal:
efaultEqualityPredicate,struct Windows::Foundation::Collections::Internal:
efaultLifetimeTraits,struct Windows::ApplicationModel::Core:
etails::SmugglableInterfaceLifetimeTraits,struct Windows::Foundation::Collections::Internal::HashMapOptions<unsigned int,struct Windows::UI::Core::ICoreWindow *,struct Windows::Foundation::Collections::Internal:
efaultLifetimeTraits,0,1,0> >::Remove(unsigned int) 알 수 없음
SHCore.dll!_StringCchPrintfW() 알 수 없음
kernel32.dll!@BaseThreadInitThunk@12() 알 수 없음
ntdll.dll!__RtlUserThreadStart() 알 수 없음
ntdll.dll!__RtlUserThreadStart@8() 알 수 없음