Can Unity be used to make a simple windows game (think solitaire or minesweeper), in which the game is displayed in a windows form, but the form also contains windows objects like text boxes, buttons or file drop-down menus to do things like restarts or allow the user to enter their names or save high-scores. I need to keep the controls off the game screen output, and on the windows form.
I’m hoping the I’ll be able to use Visual Studio to combine windows controls into a windows based Unity game.
Many thanks
Mansie