Hi,
I have updated unity to version 2019.4.13f1 and I build for windows standalone with IL2CPP and URP. My build freezes when Application.Quit is called, with no errors on the log. This happens only when the game is started by the launcher app that we use. If I start the game by the exe file it closes as expected. Is this a unity bug? We didn’t have this problem with older unity versions. Any solutions?