Windows IL2CPP build freezes on Application.Quit

Hi,

I have updated unity to version 2019.4.13f1 and I build for windows standalone with IL2CPP and URP. My build freezes when Application.Quit is called, with no errors on the log. This happens only when the game is started by the launcher app that we use. If I start the game by the exe file it closes as expected. Is this a unity bug? We didn’t have this problem with older unity versions. Any solutions?

I solved it by switching from il2cpp to mono. It seems that there is something wrong with il2cpp and closing some named pipes in a managed dll.

Do you have a callstack of where the build hangs?