I was wondering whether there is anyway to implement Windows Messaging so that they can be received during game play. I’m wanting to send a message from another program to indicate when to start a level and after the level is done I want to send back a message to that same program to indicate the level is over. I’ve looked at using wndproc for receiving messages, however, as far as I know you need a form to be able to use these and that means inheriting your code from something other than Monobehaviour.
Thanks!