Windows Phone 8 Building Error! (UnityEngine.NetworkPlayer)

Hi everybody :slight_smile:

Unhandled Exception: System.TypeLoadException: Could not load type ‘UnityEngine.NetworkPlayer’ from assembly ‘UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
at (wrapper managed-to-native) System.Reflection.MonoMethodInfo:get_method_info (intptr,System.Reflection.MonoMethodInfo&)
at System.Reflection.MonoMethodInfo.GetMethodInfo (IntPtr handle) [0x00000] in :0
at System.Reflection.MonoMethodInfo.GetAttributes (IntPtr handle) [0x00000] in :0
at System.Reflection.MonoMethod.get_Attributes () [0x00000] in :0
at System.Reflection.MethodBase.get_IsVirtual () [0x00000] in :0
at Mono.CSharp.MemberCache.AddMethods (BindingFlags bf, System.Type type) [0x00000] in :0
at Mono.CSharp.MemberCache.AddMethods (System.Type type) [0x00000] in :0
at Mono.CSharp.MemberCache…ctor (IMemberContainer container) [0x00000] in :0
at Mono.CSharp.TypeHandle…ctor (System.Type type) [0x00000] in :0
at Mono.CSharp.TypeHandle.GetTypeHandle (System.Type t) [0x00000] in :0
at Mono.CSharp.TypeHandle.GetMemberCache (System.Type t) [0x00000] in :0
at Mono.CSharp.TypeManager.MemberLookup_FindMembers (System.Type t, MemberTypes mt, BindingFlags bf, System.String name, System.Boolean& used_cache) [0x00000] in :0
at Mono.CSharp.TypeManager.RealMemberLookup (System.Type invocation_type, System.Type qualifier_type, System.Type queried_type, MemberTypes mt, BindingFlags original_bf, System.String name, IList almost_match) [0x00000] in :0
at Mono.CSharp.TypeManager.MemberLookup (System.Type invocation_type, System.Type qualifier_type, System.Type queried_type, MemberTypes mt, BindingFlags original_bf, System.String name, IList almost_match) [0x00000] in :0
at Mono.CSharp.Expression.MemberLookup (Mono.CSharp.CompilerContext ctx, System.Type container_type, System.Type qualifier_type, System.Type queried_type, System.String name, MemberTypes mt, BindingFlags bf, Location loc) [0x00000] in :0
at Mono.CSharp.Expression.MemberLookup (Mono.CSharp.CompilerContext ctx, System.Type container_type, System.Type qualifier_type, System.Type queried_type, System.String name, Location loc) [0x00000] in :0
at Mono.CSharp.MemberAccess.DoResolve (Mono.CSharp.ResolveContext ec, Mono.CSharp.Expression right_side) [0x00000] in :0
at Mono.CSharp.MemberAccess.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in :0
at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec, ResolveFlags flags) [0x00000] in :0
at Mono.CSharp.Invocation.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in :0
at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec, ResolveFlags flags) [0x00000] in :0
at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec) [0x00000] in :0
at Mono.CSharp.Assign.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in :0
at Mono.CSharp.SimpleAssign.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in :0
at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec, ResolveFlags flags) [0x00000] in :0
at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec) [0x00000] in :0
at Mono.CSharp.ExpressionStatement.ResolveStatement (Mono.CSharp.BlockContext ec) [0x00000] in :0
at Mono.CSharp.StatementExpression.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in :0
at Mono.CSharp.Block.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in :0
at Mono.CSharp.If.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in :0
at Mono.CSharp.Block.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in :0
at Mono.CSharp.ToplevelBlock.Resolve (Mono.CSharp.FlowBranching parent, Mono.CSharp.BlockContext rc, Mono.CSharp.ParametersCompiled ip, IMethodData md) [0x00000] in :0

this error windows Phone 8 build how to solution??

Hi,

it looks like one of your plugins is referencing “UnityEngine.NetworkPlayer” class, which is not available on Windows Phone.

okey
so thanks !!