Hi, I was just testing Unity 4.2’s new feature - Windows Phone deployment, but it doesn’t seem to work. Is there any way to get it running on an emulator rather than on a physical device?
Hello everyone, I have exactly the same problem. And I have tested the emulator with a normal XAML Windows Phone project and it works fine. Someone have the same problem or a solution? Thanks!
Ok. I found the response here.
http://forum.unity3d.com/threads/193113-build-and-run-on-emulator
Sorry, I could try to find this before asking.
I guess that makes 3 of us. I’ve been trying to deploy and test directly on the device. But I’m not sure how exactly to do that…
What problems do you stumble upon? After you build a Windows Phone project, launch the .sln file it creates and then press run on the device in Visual Studio.