Windows Phone poor performance using "Master" build

Hi there,

I’ve developed a game using Unity that runs on 60FPS on almost any mid-end devices. (including iOS, Android and Windows Phone).

I’m having a really weird problem with the Windows Phone builds.

When I’m using development build (release\debug) everything runs perfectly on 60 FPS.
When I’m not using development build (either via Unity or Master build configuration on Visual Studio), the FPS is moving contently between 20-60 FPS (really noticeable).

I would use the Profiler that I love so much, but it works only on development builds (and I don’t have the issue with development builds). So as a result I cannot use a profiler while having this issue.

I’m using:
Nokia Lumia 920 & 1520
Unity Pro 4.5.1f3

Does anyone have a clue ? :slight_smile:

Thanks!
Lidan Hackmon

Huh? Release and Master builds are 99% identical, the only difference Release has profiler enabled and Master not… So this sounds kind a weird.

You should probably submit a bug.