Windows plugin

Hi all,

I noticed that the demo’s available at Discover the latest Unity demos and projects | Unity are pretty jerking on Windows… (I did a test on 3 different machines Win XP)

On the other hand, on Mac it wonderful ! :slight_smile:

Any update planed for Windows ?

Thanks

What hardware did these machines have? We’ve gone to great lengths to ensure they run as well as they possibly can on a WinXP - including a complete new DirectX9c renderer we shipped with Unity 2.0

One of them are a basic 1.60 Ghz PC with 512Mb of Ram and a “Nvidia Riva TNT2 Model 64”.

It’s almost impossible to walk around and some textures are missing.

Could it be better with a standalone “.exe” version of the scene ?

We’r working on a very simple “walk around” version of a real estate project (we’r currently simplifying the AutoCAD version to be usable on a product like Unity).

Then present the all stuff on a website. I’m currently evaluating different technologies to achieve that. I would like to be sure that it’s possible to do a 3d visit on a standard PC without specific hardware.

Tanks

I found another PC with a Radeon X600 SE and the demois pretty smooth…

So I guess a warning will be mandatory to the visitors … :slight_smile:

We tested Island Demo with even lower-end graphics card (TNT Vanta 16MB), and it ran acceptably. The draw distance was very low (i.e. trees/bushes/grass would stop drawing very soon), but a graphics card like just does not have any performance. And it’s like from 1998 or so :slight_smile:

For what is worth, conventional “market research” wisdom says that the most popular cards out there are Intel ones (Intel 945 aka GMA950, Intel 865, …). The rest is split up by NVIDIA ATI cards, but those machines usually have something quite better than a TNT card.

Anyway; my point is that for a TNT card sacrifices in quality just have to be made. If, on the other hand, you have a machine with a better card where Unity content runs slower than it should run, by all means tell us. We really want to get it running as smooth as possible everywhere.

Thanks for your time and all these info Aras,

“sacrifices in quality just have to be made”. I guess that all this is “scriptable”.

Well… it’s time to take a look at the doc :slight_smile:

Thanks again

Of course. In the Island Demo case, a full project folder comes with Unity installation. Inside there’s a script that adjusts terrain and water parameters dynamically based on performance.