I have a tutorial project I’ve been playing with for several months, mostly just a learning tool. Way in the past this project had some network code in it, all of which I have since removed. However when I try to run any development builds within Windows it always asks me to “Unblock” the firewall for this EXE, indicating there is still some asset trying to access the network.
I’ve confirmed none of my CS code referencese it, which was not likely to be the cause anyways ince the firewall exception occurs before the game even finishes loading. Is there a way to review the assets that have been included? Or to search for the network components?
I’ve tried making a new project and this problem does not happen, but shifting all my code/objects to a new project would be pretty time consuming. Thanks for your assistance!