I am running Unity on Mac OS 10.5. When I build the application for Mac it works fine. However when I build as a Windows standalone, it doesn't run as expected. Everything is slow, darker, can't read text, and some textures do not appear. The Windows machine is a remote desktop connection virtual machine with Windows 7 Professional 32-bit. I just installed the latest version of directX9 (as I have read that is what Unity uses). Is there something I am missing?