I’ve just tried my first attempt to port my game to Windows Store (Target the new surface 3) but I can’t figure out what is happening to the app when it runs on the target regarding resolution. It starts off full screen for the first scene loaded (a small dummy scene that runs first) then the main menu scene loads and the game shrinks to a quarter of the screen with the rest of the screen black.
It’s like the app is still full screen but the contents have shrunk. On windows 8.1 target how do I set the launch resolution etc? I can’t find any setting for it and the Screen.seres function doesn’t seem to do anything. Also currently I don’t set any res in code. Any ideas?