I have to repeatedly test my project with Unity 4.7 thru 5.3, and even 5.4 beta.
Because I need to open the same project with so many versions of Unity, my asset files tend to get corrupted, so saving settings in the editor is pointless.
In my tests, I do builds for a bunch of different platforms, like android, wp8, ios, etc.
I have managed to stabilize most of my builds with lines like this:
#if UNITY_5
BuildTarget appleBuildTarget = BuildTarget.iOS;
#else
BuildTarget appleBuildTarget = BuildTarget.iPhone;
#endif
PlayerSettings.SetPropertyInt("ScriptingBackend", (int)ScriptingImplementation.Mono2x, appleBuildTarget); // Test builds are faster with Mono2x
I have not yet figured out how to set any of the “Windows Store” options from script.
Additionally, it has more options that need to be consistently reset, and I can’t find documentation that describe the options I need.
Specifically:
- I’d like to set the SDK to “Universal 8.1”
- I’d like to set “build and run on”, to be “Local Machine and windows phone”
- I’d like to set “Unity C# projects” to be true
- I’d like to set “Publishing Settings → Capabilities → InternetClient” to be true
These options all exist on all versions from 4.7 thru 5.3. I imagine it’s probably more SetPropertyInt calls, but I don’t know what strings are valid for that function.