Windows store compiling apps

here,

i am on x64 processor and i want to build windows store apps, how could i do it, i trued simulating but it gives me error

without saying the error no one can probably help

you processor is x64 and can;t deploy arm process on x64

hi,

there doesn’t seem to be a compatible x64 version of Unity bridge for windows store apps only ARM and x86.

i get these errors:

Warning 6 There was a mismatch between the processor architecture of the project being built “AMD64” and the processor architecture of the reference “UnityEngineProxy”, “x86”. This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. New Unity Project

and

Warning 7 There was a mismatch between the processor architecture of the project being built “AMD64” and the processor architecture of the reference “WinRTBridge”, “x86”. This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. New Unity Project

after export, the only Players created are x86 and ARM… eventhough in the documentation it says x64 supported:

http://docs.unity3d.com/Documentation/Manual/windowsstore-gettingstarted.html

ok hey… release notes state:

http://unity3d.com/unity/whats-new/unity-4.2

so only x86 and ARM for now… i’m sure they are working on the x64 version of the player.

i hope so, but i can run it now =D try simulating it and it will give u a simulator to run