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Hey,
It sounds like there’s some confusion around the “Unity Logo” and the “SplashScreen” images required by the Windows Store. These are completely different things.
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The Unity Logo is the animated sequence displayed when your app/game is loading the first scene; it is specific to Unity and has nothing to do with Window Store app certification (and yes it’s required if using the Free version of the Editor).
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The Splashscreen images are Windows specific and are displayed when the UWP app is being “activated”. These can be configured under the “Visual Assets” section of your app’s appxmanifest. Other images for the app’s icons, tiles, package logo, etc. are also included here.
Windows Store apps are required to have a “full set” of Splashscreen images and cannot use default images from templates.
Here’s UWP documentation that explains Visual Assets in depth:
https://docs.microsoft.com/en-us/windows/uwp/design/style/app-icons-and-logos
Here’s a forum post about the “minimum” requirement to satisfy certification
https://social.msdn.microsoft.com/Forums/windowsapps/en-US/df657c7c-1c90-4039-b87a-8197d56c498f/uwpminimum-requirements-on-app-tile-and-icon-assets
You should not use the Unity logo in the Windows Splashscreen images (and icons, tiles, badges, etc.); Unity doesn’t require this and it’s detrimental to your product. Instead, create your own set of images that uniquely identify and advertise your app so it’ll stand out in the store.
How do I find the visual assets section?
Hi,
is there an option to set these within Unity?
Yes, you can change them in player settings. Keep in mind that if you built your project once, and continue building on top, Unity will not overwrite existing images in case you have modified them in Visual Studio.