This is an odd one. The 2 largest tile sizes 558x558 and 434 x434 are both above 200kb on my game so I changed them to .jpg as the docs say to use png or jpg, also other searches on the web suggested jpg too. MS docs also say jpegs. BUT unity doesn’t let me select a jpg in the tiles section of player settings. Also the end project in VS2013 lets me select a jpg but then rejects it because it’s not got the png extension.
I created 2 jpegs, and renamed the extension to PNG and now VS2013 lets me use those instead.
What’s up? Shouldn’t Unity let me select jpegs? Or is this a bug in VS.
Anyone else run in to this issue? how did you solve it?
LOL, I run into this issue, but I didnt bother reporting it as I know its low priority, I had to manually edit the files and use a file conversion tool and this sorted it for myself, of course you cannot submit higher than 200kb VS tells you this.
This is another reason I honestly hate converting games to Windows Mobile, all these little things and splash screen are so time consuming (hello unity team, still waiting for splash screen fixes
I just spent the whole day doing nothing but creating Tiles and Icon’s at 36 different sizes! some of them only 1 pixel bigger than another. Now I’ve just wasted an hour creating age certificates. So far this port is 2 days long and I’ve not written a line of code yet. I’d much rather be making games than spending an eternity creating submission guff for stores.
By splash screen fixes do you mean the one where the splash screen image is a small fraction of the whole screen on the device?
I feel your pain, to many images to resize and no one figured a best solution, maybe we need to contact this guy http://appicontemplate.com/ and explain to him the problem. I think he would make a template for us for free, where one size icon created in Photoshop and quick export for Unity/VS.
I didn’t bother with age certificates, but know I see they are a must for Microsoft to be happy!
We’ve made a tool that generates scaled high quality icons and splashes from your source files. I’m currently working on a Windows Store/Phone support, and if you purchase DIM now you can get the beta version right now. We’re going to bump up the price once the Windows Store/Phone version goes live…
The WS/WP feature takes the source icon, splash and two extra tile textures (square and wide), and makes all the relevant icons for them.
I’m currently adding this workaround for the 200kb png’s too, so that you don’t need to do it by hand.
Oh and it supports PSD files natively so you can use the appicontemplate.com template directly in DIM: just define the layer and slice. For WS/WP you probably should do your own template - just copy the appicontemplate and adjust the slicing. I might include a ready-made template in the package for convenience.
If you buy DIM now and send a message to support@draconus.com with the invoice number, I will send you the beta version in email to test.