Windows Store UWP build crashes if I switch to another app, then switch back

I am in my game’s main menu, so there is nothing major processing wise going on.

If I click on a link in my game that opens a browser, then ALT-TAB back in, I am intermittently crashing.

Is there some best practice to follow here when OnApplicationPause is called?

I’m using Unity 5.6.1f1

Thanks

Do you have a callstack or a crash dump? Turn on mixed mode debugger in the project properties - that should give you way more info.