How can I handle unexpected termination of the application? Currently our application crashes silently, which isn’t acceptable. Ideally I’d like to create a custom crash reporter.
In UE4 they register an unhandled exception filter with SetUnhandledExceptionFilter, and since UE4 source code is open you can modify this to do what you want (show a crash reporter window, write minidumps with heap info, etc…).
Is this possible to do in Unity?