Hi !
When I try to build my app on Windows Universal 10 (for hololens)
I got this error
Win32Exception: ApplicationName=‘C:\Program Files (x86)\Windows Kits\10\bin\x86\rc.exe’, CommandLine=‘/fo “Temp\StagingArea\Resource.res” “Temp/WindowsResources\Resource.rc”’, CurrentDirectory=‘’
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:33)
Utility.RunAndWait (System.String fileName, System.String arguments, System.String& result, IDictionary`2 environmentVariables) (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/Utility.cs:229)
PostProcessWinRT.CreateWindowsResourceFile (System.String targetDirectory) (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:743)
PostProcessWinRT.CreateWindowsResourceFile () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:751)
PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:147)
UnityEditor.WSA.BuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:155)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()
I don’t understand it, can you help me please?