Hello. Our game some years in Windows Store. We have used Unity5.3.x for our last builds. Windows Universal 8.1 target SDK. And It works now. The same code in Unity5.4.x works fine at devices under Windows10 and Windows Phone 10. But it leads to suspension in a few seconds after game starting under Windows 8.1 and Windows Phone 8.1. When we switching again to Unity5.3.x - everething works fine.
Does anybody know where is the problem could be? Maybe someone encountered similar problems in your projects?
Logs are clear. There are no errors.
Are you saying the game freezes on startup?
Under Windows 8.1 OS Game freezes on startup at splash screen, starting reloading, and reloading, and reloading …
When we are using not Unity Pro version we see: 1) splash screen 2) white unity splash screen - unity personal addition after it we see again 1) → 2) and so on … again . Under Windows Phone 8.1 game starts successfully, but after some seconds it freezing…
This doesn’t happen on an empty project though, right? Can you report a bug with a repro so we could take a look?