Windows Universal Project doesn't builds on ARM divice

I upgraded to unity 4.5.3 and created universal windows store/phone 8.1 project. After adding some code to MainPage.xaml and MainPage.xaml.cs and App.xaml.cs i build it to my x86 PC and it works fine.
Then I tried to build on my remote arm device. It fail with this error:
The command "echo UnityInstallationDir ‘E:\Development\Unity\Editor’
echo UnityProjectDir ‘E:\GIT\DotsOut\Unity’
echo Copying assemblies…
copy /Y “E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\Unprocessed*” "E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows"
copy /Y “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Unprocessed\Assembly-CSharp.dll” “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Assembly-CSharp.dll”
copy /Y “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Unprocessed\Assembly-CSharp-firstpass.dll” “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Assembly-CSharp-firstpass.dll”
if exist “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Unprocessed\Assembly-CSharp.pdb” copy /Y “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Unprocessed\Assembly-CSharp.pdb” “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Assembly-CSharp.pdb”
if exist “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Unprocessed\Assembly-CSharp-firstpass.pdb” copy /Y “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Unprocessed\Assembly-CSharp-firstpass.pdb” “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Assembly-CSharp-firstpass.pdb”
echo Running AssemblyConverter…
“E:\Development\Unity\Editor\Data\PlaybackEngines\MetroSupport\Tools\AssemblyConverter.exe” -platform=wsa81 “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Assembly-CSharp.dll” “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Assembly-CSharp-firstpass.dll” “E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\UnityEngine.dll” “E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\WinPlugin.dll” “E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\WinRTLegacy.dll” “E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\FlurryWP8SDK.dll”
echo AssemblyConverter done.
" exited with code 1. Dots Out.Windows

When i switched to windows phone 8.1 project and try to build it, all my Plugin’s classes was showed as not existent.

Please help me to build my project on ARM surface and Windows phone

Hi, looks like you cut down a bit on the error message. Could you post full VS output?

1>------ Build started: Project: Dots Out.Windows, Configuration: Master ARM ------
1> UnityInstallationDir ‘E:\Development\Unity\Editor’
1> UnityProjectDir ‘E:\GIT\DotsOut\Unity’
1> Copying assemblies…
1> E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\Unprocessed\UnityEngine.dll
1> E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\Unprocessed\UnityEngine.pdb
1> E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\Unprocessed\WinPlugin.dll
1> E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\Unprocessed\WinPlugin.pdb
1> E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\Unprocessed\WinRTLegacy.dll
1> Скопировано файлов: 5.
1> Скопировано файлов: 1.
1> Скопировано файлов: 1.
1> Скопировано файлов: 1.
1> Скопировано файлов: 1.
1> Running AssemblyConverter…
1> System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
1> в Unity.MetadataContainer.IsDerivedFrom(TypeReference type, TypeReference baseType)
1> в Unity.MetadataContainer.IsDerivedFrom(TypeReference type, TypeReference baseType)
1> в Unity.MetadataContainer.IsDerivedFrom(TypeReference type, TypeReference baseType)
1> в Unity.GetTypesStep.Visit(TypeDefinition type)
1> в Unity.TypeDefinitionDispatcher.DispatchType(TypeDefinition type)
1> в Unity.TypeDefinitionDispatcher…ctor(ModuleDefinition module, ITypeDefinitionVisitor visitor)
1> в Unity.GetTypesStep.ProcessModule()
1> в Unity.ModuleStep.Execute()
1> в Unity.Step.Execute(OperationContext operationContext, IStepContext previousStepContext)
1> в Unity.Operation.Execute()
1> в Unity.Program.Main(String[ ] args)
1> AssemblyConverter done.
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: The command "echo UnityInstallationDir ‘E:\Development\Unity\Editor’
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: echo UnityProjectDir ‘E:\GIT\DotsOut\Unity’
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: echo Copying assemblies…
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: copy /Y “E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\Unprocessed*” "E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows"
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: copy /Y “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Unprocessed\Assembly-CSharp.dll” “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Assembly-CSharp.dll”
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: copy /Y “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Unprocessed\Assembly-CSharp-firstpass.dll” “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Assembly-CSharp-firstpass.dll”
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: if exist “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Unprocessed\Assembly-CSharp.pdb” copy /Y “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Unprocessed\Assembly-CSharp.pdb” “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Assembly-CSharp.pdb”
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: if exist “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Unprocessed\Assembly-CSharp-firstpass.pdb” copy /Y “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Unprocessed\Assembly-CSharp-firstpass.pdb” “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Assembly-CSharp-firstpass.pdb”
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: echo Running AssemblyConverter…
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: “E:\Development\Unity\Editor\Data\PlaybackEngines\MetroSupport\Tools\AssemblyConverter.exe” -platform=wsa81 “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Assembly-CSharp.dll” “E:\GIT\DotsOut\Unity\bin\Store 8.1\ARM\Master\Assembly-CSharp-firstpass.dll” “E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\UnityEngine.dll” “E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\WinPlugin.dll” “E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\WinRTLegacy.dll” “E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\FlurryWP8SDK.dll”
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: echo AssemblyConverter done.
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: " exited with code 1.
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
========== Deploy: 0 succeeded, 0 failed, 0 skipped ==========

When you build the project from Unity, is the console error-free?

Yes, on build it’s empty, but on build and run it says:
Exception: Failed to build Visual Studio project. Output:
CSC : warning CS2008: �� 㪠���� ��室��� 䠩�� [E:\GIT\DotsOut\Unity\Assembly-CSharp-firstpass-windows-phone-8.1.csproj]
Running Serialization Weaver…
CSC : warning CS2008: �� 㪠���� ��室��� 䠩�� [E:\GIT\DotsOut\Unity\Assembly-CSharp-firstpass-metro-vs2013.csproj]
Running Serialization Weaver…
Symbols will be read from E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.WindowsPhone\Unprocessed\UnityEngine.pdb
Symbols will be read from E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\Unprocessed\UnityEngine.pdb
Weaving assembly E:\GIT\DotsOut\Unity\obj\Phone 8.1\x86\Master\x86\Master\Assembly-CSharp-firstpass.dll
Symbols will be read from E:\GIT\DotsOut\Unity\obj\Phone 8.1\x86\Master\x86\Master\Assembly-CSharp-firstpass.pdb
Weaving assembly E:\GIT\DotsOut\Unity\obj\Store 8.1\x86\Master\x86\Master\Assembly-CSharp-firstpass.dll
Symbols will be read from E:\GIT\DotsOut\Unity\obj\Store 8.1\x86\Master\x86\Master\Assembly-CSharp-firstpass.pdb
Will export symbols of pdb format
Will export symbols of pdb format
Serialization Weaver done.
Serialization Weaver done.
Assembly-CSharp-firstpass-windows-phone-8.1 → E:\GIT\DotsOut\Unity\bin\Phone 8.1\x86\Master\Assembly-CSharp-firstpass.dll
Assembly-CSharp-firstpass-metro-vs2013 → E:\GIT\DotsOut\Unity\bin\Store 8.1\x86\Master\Assembly-CSharp-firstpass.dll
Assets\Source\Interface\InterfaceBuyLife.cs(14,23): warning CS0108: “InterfaceBuyLife.Action” ���뢠�� ��᫥�㥬�� 童� “Interface.Action”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceFriends.cs(164,7): warning CS0108: “InterfaceFriends.isConnected” ���뢠�� ��᫥�㥬�� 童� “Interface.isConnected”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceFriends.cs(38,23): warning CS0108: “InterfaceFriends.Action” ���뢠�� ��᫥�㥬�� 童� “Interface.Action”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceMakeBet.cs(11,23): warning CS0108: “InterfaceMakeBet.Action” ���뢠�� ��᫥�㥬�� 童� “Interface.Action”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceSelectName.cs(6,23): warning CS0108: “InterfaceSelectName.Action” ���뢠�� ��᫥�㥬�� 童� “Interface.Action”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceWaitEnemy.cs(5,23): warning CS0108: “InterfaceWaitEnemy.Action” ���뢠�� ��᫥�㥬�� 童� “Interface.Action”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceWin.cs(10,23): warning CS0108: “InterfaceWin.Action” ���뢠�� ��᫥�㥬�� 童� “Interface.Action”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\PluginSystemScripts\JavaComponentsLayer\FacebookComponent.cs(580,12): warning CS0219: ��६����� “zagoData” ���᢮��� ���祭��, �� ��� �� ࠧ� �� �ᯮ�짮������ [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Game\Checker.cs(110,8): warning CS0219: ��६����� “is_sinv” ���᢮��� ���祭��, �� ��� �� ࠧ� �� �ᯮ�짮������ [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Game\TouchController.cs(314,6): warning CS0162: �����㦥� �����⨦���� ��� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceSelectName.cs(93,4): warning CS0618: “UnityEngine.Component.active” ����� ����ॢ訬: “the active property is deprecated on components. Please use gameObject.active instead. If you meant to enable / disable a single component use enabled instead.” [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\Schemes\FishBehavior.cs(354,4): warning CS0162: �����㦥� �����⨦���� ��� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\Schemes\FishBehavior.cs(360,4): warning CS0162: �����㦥� �����⨦���� ��� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\Schemes\FishBehavior.cs(393,8): warning CS0219: ��६����� “is_outborder” ���᢮��� ���祭��, �� ��� �� ࠧ� �� �ᯮ�짮������ [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Server\ConnectionManager.cs(184,10): warning CS0219: ��६����� “is_exist” ���᢮��� ���祭��, �� ��� �� ࠧ� �� �ᯮ�짮������ [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\PluginSystemScripts\JavaComponentsLayer\TStoreComponent.cs(27,11): warning CS0649: ���� “TStoreComponent.tstoreProducts” ����� �� ���ᢠ������� ���祭��, � ��� ��易⥫쭮 ᮤ�ন� ���祭�� �� 㬮�砭�� null [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\PluginSystemScripts\UtilityClasses\ScreenShotMaker.cs(6,17): warning CS0169: ���� “Assets.PluginSystemScripts.UtilityClasses.ScreenShotMaker.filename” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\PluginSystemScripts\UtilityClasses\ScreenShotMaker.cs(22,16): warning CS0414: ���� “Assets.PluginSystemScripts.UtilityClasses.ScreenShotMaker.takeHiResShot” �����祭�, ������ ��� ���祭�� ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Game\PlayerInfo.cs(19,12): warning CS0169: ���� “PlayerInfo.face” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\HoverInterface.cs(56,7): warning CS0414: ���� “HoverInterface.labelTimer” �����祭�, ������ ��� ���祭�� ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceBuyLife.cs(24,8): warning CS0649: ���� “InterfaceBuyLife.livesLabel” ����� �� ���ᢠ������� ���祭��, � ��� ��易⥫쭮 ᮤ�ন� ���祭�� �� 㬮�砭�� null [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceBuyLife.cs(25,9): warning CS0169: ���� “InterfaceBuyLife.heart” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceBuyLife.cs(26,8): warning CS0649: ���� “InterfaceBuyLife.timerLabel” ����� �� ���ᢠ������� ���祭��, � ��� ��易⥫쭮 ᮤ�ন� ���祭�� �� 㬮�砭�� null [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceDecorLine.cs(56,8): warning CS0169: ���� “InterfaceDecorLine.tm_bet_blink” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceFriends.cs(110,11): warning CS0169: ���� “InterfaceFriends.sp_request” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceGame.cs(30,8): warning CS0414: ���� “InterfaceGame.aspectScale” �����祭�, ������ ��� ���祭�� ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceMakeBet.cs(23,8): warning CS0169: ���� “InterfaceMakeBet.lbl_start” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\InterfaceWin.cs(28,9): warning CS0169: ���� “InterfaceWin.panel” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\LifeCounter.cs(17,9): warning CS0169: ���� “LifeCounter.heart” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\Schemes\AnimBGMeadow.cs(47,8): warning CS0169: ���� “AnimBGMeadow.decor_worm_height” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Interface\Schemes\SeaFishCrowd.cs(130,8): warning CS0414: ���� “SeaFishCrowd.tm_sjebali” �����祭�, ������ ��� ���祭�� ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Sound\SoundEffects.cs(24,21): warning CS0169: ���� “SoundEffects.source” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Utils\Sprite.cs(26,29): warning CS0649: ���� “Sprite.atlasDescription” ����� �� ���ᢠ������� ���祭��, � ��� ��易⥫쭮 ᮤ�ন� ���祭�� �� 㬮�砭�� null [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Assets\Source\Utils\Sprite.cs(27,29): warning CS0649: ���� “Sprite.atlasTexture” ����� �� ���ᢠ������� ���祭��, � ��� ��易⥫쭮 ᮤ�ন� ���祭�� �� 㬮�砭�� null [E:\GIT\DotsOut\Unity\Assembly-CSharp-windows-phone-8.1.csproj]
Running Serialization Weaver…
Symbols will be read from E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.WindowsPhone\Unprocessed\UnityEngine.pdb
Assets\Source\Interface\InterfaceBuyLife.cs(14,23): warning CS0108: “InterfaceBuyLife.Action” ���뢠�� ��᫥�㥬�� 童� “Interface.Action”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceFriends.cs(164,7): warning CS0108: “InterfaceFriends.isConnected” ���뢠�� ��᫥�㥬�� 童� “Interface.isConnected”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceFriends.cs(38,23): warning CS0108: “InterfaceFriends.Action” ���뢠�� ��᫥�㥬�� 童� “Interface.Action”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceMakeBet.cs(11,23): warning CS0108: “InterfaceMakeBet.Action” ���뢠�� ��᫥�㥬�� 童� “Interface.Action”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceSelectName.cs(6,23): warning CS0108: “InterfaceSelectName.Action” ���뢠�� ��᫥�㥬�� 童� “Interface.Action”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceWaitEnemy.cs(5,23): warning CS0108: “InterfaceWaitEnemy.Action” ���뢠�� ��᫥�㥬�� 童� “Interface.Action”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceWin.cs(10,23): warning CS0108: “InterfaceWin.Action” ���뢠�� ��᫥�㥬�� 童� “Interface.Action”. �᫨ ����⨥ �뫮 ����७���, �ᯮ������� ����� ���祢�� ᫮��. [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\PluginSystemScripts\JavaComponentsLayer\FacebookComponent.cs(580,12): warning CS0219: ��६����� “zagoData” ���᢮��� ���祭��, �� ��� �� ࠧ� �� �ᯮ�짮������ [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Game\Checker.cs(110,8): warning CS0219: ��६����� “is_sinv” ���᢮��� ���祭��, �� ��� �� ࠧ� �� �ᯮ�짮������ [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Game\TouchController.cs(314,6): warning CS0162: �����㦥� �����⨦���� ��� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceSelectName.cs(93,4): warning CS0618: “UnityEngine.Component.active” ����� ����ॢ訬: “the active property is deprecated on components. Please use gameObject.active instead. If you meant to enable / disable a single component use enabled instead.” [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\Schemes\FishBehavior.cs(354,4): warning CS0162: �����㦥� �����⨦���� ��� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\Schemes\FishBehavior.cs(360,4): warning CS0162: �����㦥� �����⨦���� ��� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\Schemes\FishBehavior.cs(393,8): warning CS0219: ��६����� “is_outborder” ���᢮��� ���祭��, �� ��� �� ࠧ� �� �ᯮ�짮������ [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Server\ConnectionManager.cs(184,10): warning CS0219: ��६����� “is_exist” ���᢮��� ���祭��, �� ��� �� ࠧ� �� �ᯮ�짮������ [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\PluginSystemScripts\JavaComponentsLayer\TStoreComponent.cs(27,11): warning CS0649: ���� “TStoreComponent.tstoreProducts” ����� �� ���ᢠ������� ���祭��, � ��� ��易⥫쭮 ᮤ�ন� ���祭�� �� 㬮�砭�� null [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\PluginSystemScripts\UtilityClasses\ScreenShotMaker.cs(6,17): warning CS0169: ���� “Assets.PluginSystemScripts.UtilityClasses.ScreenShotMaker.filename” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\PluginSystemScripts\UtilityClasses\ScreenShotMaker.cs(22,16): warning CS0414: ���� “Assets.PluginSystemScripts.UtilityClasses.ScreenShotMaker.takeHiResShot” �����祭�, ������ ��� ���祭�� ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Game\PlayerInfo.cs(19,12): warning CS0169: ���� “PlayerInfo.face” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\HoverInterface.cs(56,7): warning CS0414: ���� “HoverInterface.labelTimer” �����祭�, ������ ��� ���祭�� ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceBuyLife.cs(24,8): warning CS0649: ���� “InterfaceBuyLife.livesLabel” ����� �� ���ᢠ������� ���祭��, � ��� ��易⥫쭮 ᮤ�ন� ���祭�� �� 㬮�砭�� null [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceBuyLife.cs(25,9): warning CS0169: ���� “InterfaceBuyLife.heart” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceBuyLife.cs(26,8): warning CS0649: ���� “InterfaceBuyLife.timerLabel” ����� �� ���ᢠ������� ���祭��, � ��� ��易⥫쭮 ᮤ�ন� ���祭�� �� 㬮�砭�� null [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceDecorLine.cs(56,8): warning CS0169: ���� “InterfaceDecorLine.tm_bet_blink” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceFriends.cs(110,11): warning CS0169: ���� “InterfaceFriends.sp_request” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceGame.cs(30,8): warning CS0414: ���� “InterfaceGame.aspectScale” �����祭�, ������ ��� ���祭�� ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceMakeBet.cs(23,8): warning CS0169: ���� “InterfaceMakeBet.lbl_start” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\InterfaceWin.cs(28,9): warning CS0169: ���� “InterfaceWin.panel” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\LifeCounter.cs(17,9): warning CS0169: ���� “LifeCounter.heart” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\Schemes\AnimBGMeadow.cs(47,8): warning CS0169: ���� “AnimBGMeadow.decor_worm_height” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Interface\Schemes\SeaFishCrowd.cs(130,8): warning CS0414: ���� “SeaFishCrowd.tm_sjebali” �����祭�, ������ ��� ���祭�� ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Sound\SoundEffects.cs(24,21): warning CS0169: ���� “SoundEffects.source” ������� �� �ᯮ�������� [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Utils\Sprite.cs(26,29): warning CS0649: ���� “Sprite.atlasDescription” ����� �� ���ᢠ������� ���祭��, � ��� ��易⥫쭮 ᮤ�ন� ���祭�� �� 㬮�砭�� null [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Assets\Source\Utils\Sprite.cs(27,29): warning CS0649: ���� “Sprite.atlasTexture” ����� �� ���ᢠ������� ���祭��, � ��� ��易⥫쭮 ᮤ�ন� ���祭�� �� 㬮�砭�� null [E:\GIT\DotsOut\Unity\Assembly-CSharp-metro-vs2013.csproj]
Running Serialization Weaver…
Weaving assembly E:\GIT\DotsOut\Unity\obj\Phone 8.1\x86\Master\x86\Master\Assembly-CSharp.dll
Symbols will be read from E:\GIT\DotsOut\Unity\obj\Phone 8.1\x86\Master\x86\Master\Assembly-CSharp.pdb

  • BaseComponentClass
  • AmazonInAppPurchaseComponent
  • AmazonPushComponent
  • BaseFunctions
  • ChordC

And after Unity’s build and run i was unable to build on x86 with the same error.
Then i rebuild with just build and again on x86 all fine…

And when I’m changing something in my project, i need to rebuild it in Unity, because VS’s build x86 fails with the same error…
Output:

There was a problem reading metadata from ‘E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\UnityEngine.dll’ (‘Не удается найти указанный файл.’). IntelliSense may not work properly until the solution is reloaded.
There was a problem reading metadata from ‘E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\WinRTLegacy.dll’ (‘Не удается найти указанный файл.’). IntelliSense may not work properly until the solution is reloaded.
There was a problem reading metadata from ‘E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\WinPlugin.dll’ (‘Не удается найти указанный файл.’). IntelliSense may not work properly until the solution is reloaded.
There was a problem reading metadata from ‘E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\WinPlugin.dll’ (‘Не удается найти указанный файл.’). IntelliSense may not work properly until the solution is reloaded.
There was a problem reading metadata from ‘E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\UnityEngine.dll’ (‘Не удается найти указанный файл.’). IntelliSense may not work properly until the solution is reloaded.
There was a problem reading metadata from ‘E:\GIT\BUILDS\DotsOut\U8.1\Dots Out\Dots Out.Windows\WinRTLegacy.dll’ (‘Не удается найти указанный файл.’). IntelliSense may not work properly until the solution is reloaded.

What do those warnings actually say? “������ �� �ᯮ��������”

Did you try removing checkbox from “Unity C# projects” when building the project?

You use FlurryWP8SDK.dll - are you sure it’s compatible with Windows Store apps? Isn’t it a Windows Phone 8.0 plugin?

��� I don’t know it’s encoding problem. Unity does not work correctly with Cyrillic
FlurryWP8SDK.dll is incompatible with WS but shold work on WP8.1, i use fake dll in /Metro and actual dll is in /Metro/WindowsPhone81 folder
And thank you, Once I disabled Unity C# Projects, all built without problems.
1 more question. If I do not use a universal app, and a separate build WS8.1 and WP8.1 projects, will it be possible to combine them in windows store?

I’m glad you’ve solved it. If the plugin works on WP8.1, it should work on Windows Store Apps too - it’s kind of confusing, but WP8.1 apps use a different flavour of .NET subset, which is common with Windows Store Apps, but not WP8.0 apps. Check this:

Combining in Windows Store doesn’t have anything to do with Visual Studio solutions or universal apps - it’s just a feature Microsoft added recently to their store. You can even combine WP8.0 and Windows 8.1 apps if you want to. When it detects you are uploading the application to Windows or Windows Phone store and an application with the same name already exists on the other store, it asks you whether you’d like to “link them” together.

I have the same problem but removing checkbox from “Unity C# projects” didn’t solve it.

I’m trying to deploy to a windows phone 8.1 with ARtoolkit plugin