We released the second Windows Web Player beta - now for both Internet Explorer and Firefox (among others)!
Get it here: www.otee.dk/unity_beta/UnityWebPlayer.exe
Changes from the first beta:
Reduced installer size from 3.36MB to 2.82MB! And we are still improving it.
Added support for Firefox (1.5, 1.0), Netscape (8.1), Opera (5 to 8).
When using multiple web player instances on the same page now it runs much smoother because of multithreading. Currently this is disabled on ATI video cards because of driver issues.
Fixed possible lockup when switching from fullscreen to windowed mode on some drivers.
If you are experiencing problems with the web player, just launch CrashHandlerApp.exe from the install location (default is C:\Program Files\OverTheEdge\Unity\WebPlayer) and let us know.
Both Unity Pro and Unity Indie can publish Web Players for Windows. However games made with Unity Indie will display a small Unity watermark.
Auto updating and automatic installation of the Windows Web Player has been disabled until we release the final. If you find any bugs, please use the bug reporter as soon as possible. Always provide a link to the .unityweb file when reporting a bug.
This is probably published with Unity 1.2.1 or older - the HTML file does not have tag required for IE plugin. Just updating the HTML should be enough.
Yes, I know. I updated the HTML for each of them before I got the latest version of Unity, except that one, which I wanted to keep from Internet Explorer users.
At least one of my (remote) beta-buddies is getting a non-rendering, non-gracefully-degrading water prefab on his Windoze box, in IE, using the latest build of the Unity webplayer.
Here’s a screengrab.
If you need more data/info/specs, just let me know.
Tell him to run CrashHandlerApp.exe from install location and type in the link to your webplayer. An easy way to get everything we want in such situations