What is best way to avoid launch of multiple instances of the same application at Windows systems?
Right now we’re terminating additional application launch through process identifier. But it doesn’t fork fast enough. Application copies terminated only when our first scene is loaded.
Oh, I was unaware Unity had a built-in way to do this. :) Awesome. I wrote another answer that offered a totally complicated way to do this, but deleted it again in light of this information. :)
– CHPedersenWell, we supposed to deliver our game to end user. but to execute command line parameters we have to make .bat file or create another exe. Or there's exist another way to run arguments?
– Amegami