Windows XP

I have a few questions and have search around the forum. I am sorry if I’m asking questions already answered somewhere in the forum.

Unity from what I seen from “Avert Fate” demo. I am amazed by how well this engine looks from the many out there.

I’m interested and unsettled by the word “Mac”. If I read correctly their is a way to run Unity on
Windows Xp with a standalone version.
I have downloaded the free 30 day trail. But with much confusion I am lost.

I have a WindowXP and Have no Idea how to make a standalone version or what that means, Can someone please explain what I need to do?

I have a few questions about Unity.

I use Maya 8.5 for Modeling and animating and was wondering if Unity supports it or has plugins to export to Unity?

In Maya 8.5 one can “Geometry Chache”(Process that uses the models Geometry to animate a character from memory no longer needing a rig). Can Unity support such animations? And would the physics mess up the character with no Rig in place?

Can Unity support Particles and Fluid Effects, many different kinds of textures types(Shaders) and Cloth, fur, hair?

Does Unity have a polygon limit?
Are Nurb Models supported?

I know these maybe complicated question, but these are essential for making my game. I would just like to know what it can’t do off the bat.

Thankyou,

ShadowX

Well, at this point in time there is no Unity port for Windows. However, if you are running it on Mac and have the ‘Pro’ version you can build a standalone build for Windows (an .exe of your game that will run in windows).

Hope this helps.

AGhost

You’re not the only one, friend.

53866--1957--$bigmacreality_887.jpg
53866--1958--$deliciouscostumesjpg_302.jpg

The games you create can run on windows if you have the pro version, the creation tools must be used on a mac.

unity reads maya files very well, simply drag them into the assets folder of your project.

I don’t think unity supports this, not possitive tho. best to stick with bone based animations.

Unity has it’s own particle system that u use in unity, maya particles won’t work. And there’s no hair, fur, cloth or fluid effects (i don’t know of any game engine that does have these, to hard to do in realtime) there are tricks you can use as substitutes to these. And there is plenty of shader support.

i think there is a 65000 poly limit per mesh. this is a opengl thing and will be the same for any game engine. if u need higher then that you can split your objects into 2 meshes.

nurbs aren’t supported

Not quite…fur, cloth. Granted, doing softbodies isn’t built-in.

Jessy: Hey! There are children present. You shouldn’t post such disturbing things.

–Eric

Hmmm, I see its still enough to make a pretty nice game. Now all I have to do is buy a Mac…Whoever came up with multiple computer types…I hate you. :evil:

Other than that I still like what I see and Someone should be on the back of the people who can easily make a Windows Version…That would double the consumer rate.

Be aware that those are not the Maya cloth/fur/hair shaders… they are made completely in Unity so it means that if you have a very good character in Maya with cloth fur and hair, it will not import those to Unity…

Also, i don’t know if people doing this stuff is sharing their work so you can use it without coding, and probably it’s still work and tweaking to do.

.ORG

Easy Beavis, no need to ‘get on our back’… :slight_smile:

We definitely recognize that a Windows version of the Unity IDE would open the product up to a much wider audience of people. The product’s history and the need to round out the run-time features are what led to it being a Mac-only tool. If you do a search of these forums you’ll see that we’ve repeatedly posted about our interest in adding a Windows IDE into the mix as part of our long-term road map.