Cool, it’s fun but I think fire should be on GetButtonDown instead of up, it didn’t feel right to me. Also don’t be afraid to make things move faster, once you get gameplay working, visuals will be important as well, and they’ll look better if things are faster.
Thanks for your feedback. Since I’m planing to port this to iPhone/iPad I’m a bit worried that the airplane might be to hard to control on a smaller screen if I increase the speed to much, but I’ll try it out.
Hmm, I think it might be broken since the last update? No enemies and when I travel a certain time the screen turns grey. But looks great I’m keen to play it some more!
Sorry, fixed it now. It loaded level 0 ( which doesn’t exist) instead of level 1, when it didn’t find any data about the current level in the PlayerPrefs.
I’m not sure what’s causing the gray screen, though. Does it take long for it to appear?
It seems to be happening when the player flies over the tutorial trigger, in the first level, again, strangely that happens only in the Web Player. I’m not really sure what could be causing this, since the trigger is destroyed when the plane flies through it the first time, but I’ll try to fix it.
I think I had finally fixed it. Actually the gray screen had nothing to do with the triggers, but was rather caused by a bug in the movement script, causing the camera not follow the players plane correctly.