Wingsuit Pro

We have finally released wingsuit Pro on iOS and Android!

https://play.google.com/store/apps/details?id=com.swipeentertainment.wingsuitpro

You can download a free 2 level version here

https://play.google.com/store/apps/details?id=com.swipeentertainment.wingsuit&hl=en

We are working on a new promo video atm

1 to 5 million downloads? Awesome! how did you monetize it? or is it just pure luck?

Wingsuit Lite has been out for a while now, it took off pretty sharply early on, we had one advert in it to monetize it, so it never made much money. The pro version we are putting on sale at 69p.

To be honest, in our case the success was a combination of luck, having, what I believe to be, a really strong core game mechanic that’s fun to play, and a lack of quality competition in our game type.

The volume of the success of the free version just happened before we even knew what was going on and that triggered us to make the full paid version.

But yeah, it’s awesome it did so well!

But I can also see how easy it could go the other way and getting lost in the constant flow of apps being released.

No magic recipes here I’m afraid :frowning:

Approved by Apple and now available on the App Store!

https://itunes.apple.com/app/wingsuit-pro/id647146949?ls=1&mt=8

That’s a relief :slight_smile:

Congrats on your success and finding a good niche.

Thankyou :slight_smile:

Been to Sintra, great place :slight_smile:

Yes Sintra is a great place to come up with adventure game ideas!

Seems like Apple hasn’t approved the IAP yet, but the game itself works!

I like the wind interaction and movement in the wingsuit. I was just watching Jeb Corliss and Alexander Polli on youtube yesterday. Nice work.

Good job
May i ask something technical. Do you load the hole level at once or part of it at runtime?

One of the levels is bigger and has a transition, but the rest are all one mesh, keeping our draw calls down.

We updated the iOS version to include Kamcord to allow people to share their replays.

It’s great to see the stuff people get up to

Also occasionally good for seeing bugs people have found :slight_smile:

If its not a secret, how much the game made for 1 million download with one advert?
And how fast it reached 1 million downloads?

We don’t make a great deal from the advertising. We used Chartboost and didn’t place our advert cost too high. We also ensured we only put one advert at the start do avoid annoying the players.

It’s not a good way to make money though, if you wanted to make adverts your primary monetization you would need a lot more downloads or a lot more adverts.

Every time the player starts the game, have a fullscreen advertisement.

That’s the furthest I’d go as a developer. You could place other ads in menus as well, though.

Thanks guys for the info, much appreciated.

Really cool looking game with an interesting mechanic. How did you fix gravity or is it faked? Is wind a factor?

The physics are not ultra realistic, we tried that and it’s just not as fun - real wingsuit flying is very hard. So we made it a little more arcadey.

We obviously have gravity , and you can stall and recover , but you fly a little more than a real wingsuit. Initially we wanted to make a pure simulation but in the end wanting to make a fun game won out.

Nice game, I guess all the landscapes are procedurally generated?