We get this in the Unity Player.log frequently on a project we did a while back:
** (process:186): WARNING **: _wapi_connect: Need to translate 64 [Host is down] into winsock error
Anybody know what might be causing it and how to fix it?
It’s using a perl socket server for communication between two Unity apps and two flash apps (System.Net.Sockets in Unity).
thanks,
Patrik
larus
2
This is coming from mono. Looks like socket connect failed with an error (64) which it could not convert to a specific winsock error number.
It might be a harmless message if you don’t catch any exceptions when doing socket connects in your code.
yup.
How can we learn more about this? If the socket is NOT connected, we can try to re-connect, but if it’s in a “unknown” state like this…