Hi,
We’ve been working on this 2D base building asset for game creators. These are some of the things we have so far:
- Separate layers - updates to the sprites are only made to the appropriate layer using a generic object pool maintained by a centralized renderer.
- Threaded 2D pathfinding with the option to use a heap for open list sorting on large grids. Pathfinding also utilizes dynamic path block checking and recalculation for real-time obstacle avoidance to change path if obstructed.
- Built in multi type map generator including BSP Quad Tree Partitioning, random cave generation, and maybe maze generation.
We would love your feedback! Come join us on Twitch
We are on M-F 5PM-9PM PST
If you have any suggestions we will build them in!
Thanks for your feedback!