__Update 1.3__
1.3 is the biggest update yet. It is packed full of additional functionality and also fixes some bugs that were found in 1.2. Unity 5.3 is now required to run 1.3. The update is currently being reviewed by Unity and will be released shortly. Over the next few days we are working on updating the media (screenshots and trailer), but we wanted to get this update out to our userbase ASAP before all that stuff, because we know a few of you have been waiting for it. Thanks for your patience, and as always we are open to feedback. ![]()
- Added Heart Display for HP
- Added more State Animations for Player and NPC
- Added Combat system
- Added Immunity scripts
- Added weapon attack sprite sorting
- Added ability to drop bombs (mom’s spaghetti) and display the bomb amount in a UI
- Added script that holds and will reference your equipment
- Added ability to create infinite amount of unique keys and display key amount in UI
- Added ability to create infinite amount of unique money and display money amount in UI
- Added a script to handle NPC and enemy animation movement of all types
- Added AI, Point to Point movement (updated) and Follow Closest Type
- Added unique destroy scripts
- Updated and fixed bugs in the Dialogue
- Updated Icon Display
- Added static class Grid to reference singleton like GameObjects
- Added GUI Helper static class to have an organized Text, Image and Sprite manipulation
- Added Setup script to setup the basics of your game
- Added Inventory
- Added Tooltips
- Added Chest functionality
- Added scripts that handle what should happen on any explosion collision
- Added layer scripts for changing GameObjects layer and sprite renderer layers
- Added depth layering
- Added loot system
- Added Background music management
- Added ability to play sounds when a GameObject becomes Active or Inactive
- Added more ways to go to another scene
- Added Scene Location Script to handle creating the player (IF not created already) and positioning it at key locations
- Added Save and Load feature
- Added Start, Continue and Quit game logic as well as the Buttons that call the logic
__Update 1.2__
- Interactive Objects - Partially Done
- Object glow system (objects glow when the player is close) - No Glow in 1.2 or 1.3, moving into Pro.
- Basic Dialogue System - Done
- Basic NPC Movement - Done
As always, the features will be fully customizable and easy to implement. I know I got asked for shops and inventory, so that is high on the priority list and may come before the combat system is created. I am still working out the plans.
UPDATE: 11-13-15
Hello everyone! I wanted to let everyone know update 1.10 has been released to the store and contains the following updates and changes:
- Added Editors
- Added UI System
- Added Options System
- Added Additional Camera type
- Added sounds to the object interactions
- Added Main Menu
- Fixed a few graphical issues with the camera
- Updated some of the scripts to be more streamlined
UPDATE: 9-29-15
Big news everybody! The Top Down 2D RPG Kit - Starter Version has been approved and is now available in the asset store! Link: Unity Asset Store - The Best Assets for Game Making
I’ll be continually working with developers to making updates and adding features as requested, so please either post here or shoot me an email at the troll bridge support email.
Some features that I’m currently working on:
- More Scripts to make objects interactive with customizable outcomes (switches, lighting, looting)
- Basic Start and Option Screens
- Basic UI
- Basic Inventory System (excluding equipping items at the moment until I have a stat system in place)
I am in the process of creating a top-down 2D ARPG system that would allow developers to easily create games similar to Binding of Isaac, Legend of Zelda, and Crystalis. I want to help your Top Down 2D heroes triumph over an interactive world full of fun enemies and traps with style! I am working on breaking up the project into different kits that can be easily implemented based on the developer’s current needs. Here is the current plan for the kits (keep in mind these may change as the project progresses):
Current Features - Starter Version
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Camera Operations
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Player dependent camera that follows the player, with bounds set on the scene to inhibit camera location, similar to the camera in Crystalis.
- Room dependent camera, similar to Binding of Isaac or Legend of Zelda (NES), revealing the rooms only when the player enters the area.
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Player Movement
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Movement that can be customized to include different direction types:
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4 Direction
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8 Direction
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Interactive Environments
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Make objects allowed to be moved and manipulated by the player (boulders)
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Make objects have negative or positive effects on the player’s movement (water, mud, sand)
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Teleportation! That’s right, tele-freaking-portation. Who would want to walk when you can just teleport?
Update 8-3-15:
- Added a wind system that has an effect on the player’s movement.

Note: You can’t see see it well because of the gif resolution, but there are leaf particles flying around. ![]()
- Added a scene changing system that can be customized to move in and out of scenes at specific locations on the scene.

Update 8-9-15:
- Added a destroy trigger system that can be used to destroy objects.
In the example below, I use the pushable script to push a bookshelf and destroy a wall that is holding a chest behind it.
Hello Again! Hope everyone is having a great weekend! I wanted to release another update and say that I’ve added scripts to manage sounds and music in Starter Kit! Right now the script plays music for your scene. It allows music to be changed from scene to scene or continued to be played.
Update 2-3-16
Fully customizable dialogue system.




I’ll have more updates about the pro version after I get feedback about the first kit. I’m making some adjustments based on what the Unity Community wants to see in a more advanced toolset that will contain Combat, AI, Basic Inventory and Health systems.






