Hi all!
As my current unity project I am developing a 3D racing car game for Android and Iphone.
The game is a racing game where player can collect money by racing. With money player can buy car parts and new cars and also open new tracks.
Hopefully I will be able to release the game in few months.
Please feel free to comment and suggest any ideas you might have for the game.
Looking pretty solid for a start. My initial suggestion would be to work on the camera and do some rotational and height damping on it…basically smooth out it’s movement so it feels really natural. You’ll be amazed the difference it will make.
1 Like
I agree with James regarding the camera. It currently feels like the camera was attached to a stick that was stuck to the car. As it currently operates, you never see any portion of the side of your own car. If the camera followed the car without being so rigidly attached, the camera would feel more natural and the driving would feel more intense. Look at YouTube videos of Need for Speed to see the difference in how the camera operates.
Thanks guys for comments! The camera is definitely one I should improve a lot. I think the sounds might be the hardest part of development process…
A little update…
Improved camera and also some other UI changes.
1 Like
Looks good, though the car doesn’t seem to be using wheelcolliders because it isn’t bouncing any or jumping, it’s like it’s glued to the track. For the camera, use the default SmoothFollow camera script from he Standard Assets.
Thanks for your comment carking. Car uses wheelcolliders, the downforce is just set on purpose so high that car doesn’t jump 
1 Like