Hello everyone. Sorry for my bad English . I’m good at listening and reading, but not so much talking and writing in English.
For this reason I will try to be concise.
I’m working on this game, which I call Airburner for 4 months now [I started in August but I had to stop from December to March to work on other projects].
In essence is an air combat game where I seek to take the freedom of a simulator in terms of control, to the simplicity of a GamePad.
At the moment, I’m working alone on this project, but I hope to change that in the future.
Gameplay video [03/2018] .
There is a playable version, but I need to solve something vital before sharing it with you. I need to implement a Terrain Streaming System to solve the Ram / Vram consumption, and errors due to floating precision limit.
The good news is that I am working on it for 1 week, and I already have the system working. I just need to implement it in the game.
This is a video of the system working where I’m using the Aircraft Jet from Standard Assets to quickly and safely test the tool outside of my game.
I plan to release it as an editor tool in the asset store in the future.
When I have this implemented in the game, I will share a link so you can download the game and give me feedback if you wish. That by the way would be of incredible help
I will publish the advances in the game in this thread, as well as release more details about the Gameplay and my Unique Value Proposition.
Thanks for taking the time to read up here
Latest Gameplay Video [10/2018]