[WIP][Android][Prototype] Rocket game

Hi,

I’m in process of making a prototype* game for Android. This is my ~3rd project in Unity (by project I mean something I’ve spent on more than a week).

Screenshots / Webplayer link at the bottom of this post!

Basic info and assumptions:

  1. Player shoots enemy ships using rockets. Ships get stronger over time.
  2. Player fires rockets by tapping. Rockets go faster when he holds the finger after tap.
  3. After some time there is a “break” - “Difference by kind” (thanks @LMan_1 ) - a big “mothership” appears from which player must defend for some time to prepare to launch an “atom bomb” against it.
  4. There are also some bonuses (white cube, rocket,sphere falling from destroyed ship). Only white cube is implemented - health.
  5. Also this is a prototype so there are no models, audio etc. only cubes, spheres and cyllinders.

Ad. 1 After some time ships have shields which turn on and off which player must avoid to hit with rockets - because otherwise he hits shields. The shields switch faster over time.
Ad. 2. The control is so that played can try to avoid hitting ship shields.
Ad. 3. The break happens too often at this point- for purpose of testing. Later it will be like every 30s-1min. I imagine some big splashy text “Enemy mothership incoming, preparing nuke!” , then the AntiAir guns ride into view and rockets disappear, and later “Nuke is ready, launching!” (perhaps there should be button to fire).

*It’s not exactly a prototype since I’ve been developing it for ~3 weeks.

Some screenshots:



My questions are:

  • Is this type of gameplay boring or not? Should I add more “differences in kind”?
  • Is it good to have rockets count increase automatically, or should I add “money” into game and make player buy additional rockets? I have Levels now incorporated, but I think only score and rocket count will be visible to player (levels only for increasing rocket count).
  • Should I incorporate Detonator Framework for explosions or keep simple/cartoonish style? I think it would look great but I’m worried about the performance. https://www.assetstore.unity3d.com/en/#!/content/1

Webplayer link:
https://dl.dropboxusercontent.com/s/kwh4xrs6t9wdexu/Web.html

Thanks for any input.

Hi,

I have amended graphics somewhat, and added Detonator Framework. I’m not sure if this is better step or I should keep stuff simple and make “blocky” elements like in Crossy Road because the realistic models would take some time to find/make.

Screenshots:


Webplayer: Unity Web Player | Prototype

I think the “nuke the mothership” segment is the most fun actually! I love the AA guns.

I didn’t really get the “red light, green light” shield mechanic from the UFO’s. I found it was better to just fire the rockets as fast as I could.

At first, I didn’t understand that I couldn’t prevent the UFO’s from damaging me- Usually the loss of hp comes as a penalty for making a mistake, or otherwise failing.

Thanks for your input and interesting remarks. I’m still learning about how to make gameplay mechanics/design “draw in”…