Teleport is (will be) an endless runner-ish game on mobile. Basically you tap and hold to rotate left or right, and when you let go the player teleports to the target position.
Its very early in dev and I am just trying to decide if I should use a top down orthographic view or a perspective view.
I know its hard to tell without movement (I will try and get a reasonable screen capture of both in motion), but any first thoughts?
I actually started with that, but there was something not quite right about it.
I will try and get some ‘in motion’ versions up this evening as well because I think it makes things a bit clearer. I guess I could offer ‘top down ortho’ or ‘3D perspective’ as gameplay options too
Yeah - the teleporting is looking a lot better. Might consider optional perspective change as an optional choice for the player - after you get the game up and running.
It’s those ‘extra’ parts that end up taking away focus on the actual important game play.
I would think the bigger problem is that you always block the screen with your thumb when tapping on a location inside the circle. So you end up constantly moving your finger on/off the screen to tap and check what’s happening. For example, if you tap and miss, you won’t see the result until you move your finger away.
As for the perspective, I personally don’t like the diagonal’ish orientation very much, but would generally prefer some sort of perspective view. Something like the attachment, which is only a bad 2d distortion.
Thanks for the reply. for control you only need to tap the left or right side of the screen (not on the circle itself) so hopefully finger-blocking wont be too much of an issue, as long as I am careful with obstacle placement.
I like the ‘almost 2D’ perspective as well…definitely another option for me to work with - thanks!