Hello everyone! I’ve been working on a new particle effect bundle for a while now, and wanted to show it off. As the header image says, this pack will cover a variety of quality particle effects used for games.
Version 1.0 of Variety Particles will feature 150 prefabs to make your development as easy as possible. Most of the prefabs can be put into the game by dragging and dropping them into your scene. All you need to do is place them and scale them to fit your area.
I’m really looking forward to get some feedback on this, so please leave a comment. If you think the pack is missing something, I’m also taking requests.
Yeah. They look great, but what about performance(especially on mobile)? Smoke is a bit unnatural btw. I will bookmark this topic - looks very promising
Hey, thanks for the input. At the moment I haven’t designed them for use with mobile, but I’ll consider making a mobile version. I try to keep them as optimized as possible. If you have any tips on what I should look out for when designing them for mobile, please give me a heads up.
Most of the smoke particles use 2x2 smoke sprites in a 1024x1024 texture. The flames are made in the same way to make them less repetetive. I’ve used Alpha Blend for the smoke textures, as I read somewhere that was supposedly better with smoke-like textures. Any opinion on this?
I will definitely look into making a ‘baked’ mobile version for the more advanced effects, once I’ve released the initial PC version of the particles. I don’t think it should be a problem to use most of them as they are for mobiles though.
Also, here’s a small update. Explosions may look a little strange from the picture, but they look pretty good in Unity. I’ve also made a field of fire, which can be handy for gasoline fires.
Hello everyone! I’ve updated the demo for Variety Particles, which you can try here: http://bit.ly/1u6lZnw
In the new demo you can see ~110 of the 152 prefabs. Hoping to get some feedback!
I feel like this pack is about ready for a first release pretty soon, unless someone have ideas, criticism or requests.
Edit: Here’s all the types of different particle effects:
Auroras
Blood
Clouds
Dust (Various types of dust)
Explosions (3 basic explosions)
Fire (Lots of fire variations, will be expanded further)
Fireworks (3 types)
Flares (Lots of colors)
Fog
Hail
Insects (Fly swarm, cockroaches)
Rain (Several intensities, with impact ripples and impact splash)
Smoke (Various types, easily recolorable)
Snow
Sparks
Stars (Great for first-person shooters where the character can look up)
Steam
Water (Waterfalls, bubbles, geyser, shower, tapwater … )
If anyone have further questions about these, leave a message or send me an e-mail!