Beyond The Next Door
A tactical, turn based (well sort of), action RPG
Status
- ARPG “tetris” style inventory - DONE
- Statistics system and calculations - DONE
- Random Item Generation - ALMOST DONE
- Item Info Popups - ALMOST DONE
- Player Interface - IN PROGRESS
- Inventory Art - DONE
- Preliminary Character Model and Animations - IN PROGRESS
Planned Features
- Extensive random item generation
- Three character classes (would like to add more after release)
- Sliced random level generation
- Advanced skill tree (think hybrid between typical ARPG skilltree and Path of Exile’s passive tree)
- 180 base items (this may be reduced)
- Random generation of monster spawns
- Achievement system (that gives bonuses)
- AAA worthy interface, modeling, music, sounds, and storyline
- A significant endgame and focus on replayability
- Support for desktops and the iPad
The Team
James Peebles - Programming, Game Design, Interface Art Design, Particle Effects, also possibly item texturing
(Currently a 4th year Applied Mathematics major at UCLA)
james by Jlpeebles83, on Flickr
Nicholas David Roesler-Barrett - 3D modeling, Animation, Storyline, Website Design
(Soon to start school for graphic design, web design, and 3D modeling)
nick by Jlpeebles83, on Flickr
Jibril Reader - Music Sounds
(Currently a 5th year Music Theory major at UCLA)
jibbs by Jlpeebles83, on Flickr