WIP - Beyond The Next Door

Beyond The Next Door
A tactical, turn based (well sort of), action RPG

Status

  • ARPG “tetris” style inventory - DONE
  • Statistics system and calculations - DONE
  • Random Item Generation - ALMOST DONE
  • Item Info Popups - ALMOST DONE
  • Player Interface - IN PROGRESS
  • Inventory Art - DONE
  • Preliminary Character Model and Animations - IN PROGRESS

Planned Features

  • Extensive random item generation
  • Three character classes (would like to add more after release)
  • Sliced random level generation
  • Advanced skill tree (think hybrid between typical ARPG skilltree and Path of Exile’s passive tree)
  • 180 base items (this may be reduced)
  • Random generation of monster spawns
  • Achievement system (that gives bonuses)
  • AAA worthy interface, modeling, music, sounds, and storyline
  • A significant endgame and focus on replayability
  • Support for desktops and the iPad

The Team

James Peebles - Programming, Game Design, Interface Art Design, Particle Effects, also possibly item texturing
(Currently a 4th year Applied Mathematics major at UCLA)

james by Jlpeebles83, on Flickr

Nicholas David Roesler-Barrett - 3D modeling, Animation, Storyline, Website Design
(Soon to start school for graphic design, web design, and 3D modeling)

nick by Jlpeebles83, on Flickr

Jibril Reader - Music Sounds
(Currently a 5th year Music Theory major at UCLA)

jibbs by Jlpeebles83, on Flickr

Inventory Art
inventoryFin by Jlpeebles83, on Flickr

Well… nice spider man pose.

I like the Inventory and the spiderman pose has to be put in the game

Ill pay 60 bucks just for that spider man pose