EDIT: Released this to the asset store - Link
Hi,
I’ve just started to work on a tool that can mix 2-6 colors and then return a random color from the resulting “color space”.
The main use case will be randomizing colors for procedurally generated content, my best example what it could be useful for at this point would be generating colors for e.g. autumn leaves.

Here’s a screenshot of some basic particles using the randomized colors:
I will be developing and testing this further, and maybe even for other purposes than just randomizing colors.
Possible features I’m considering:
- A slider for each color to adjust its influence / weighting in the circle
- An option to adjust whether or how much colors are blended in the circle
- An API to return a color from polar coordinates, so that the tool could also be used for fading colors of objects between complex gradients
The algorithm that creates the “color circle” may also still be changed / improved.
I’d be interested in getting feedback on the idea, if / how this could be useful for you, what features you’d like to see added.





