WIP Dawn, Bringing Humanity Back to Gaming

A small sentiment about myself
Hello everyone, my name is Minefriek, but if you wish you may call me Sam. I’m 17

A small sentiment of the people I enjoy working with
Currently I am a member of a small team known as New Aurora Studios, which is partly where the name of this game comes from and I am help by its members with this project as I continue to evolve it over time. But I’m not here to talk about that, I’m here to tell you about Dawn.

A fact about the games title
At first it was known as Colonial Space, but the title didn’t fit the general Idea I was going for in my head. I had something much grander in mind. Far grander. To put it simply, the name changed to Dawn for numerous reasons.

What makes Dawn different
Dawn is a game that I want people to think of as a living breathing world. A world where you can become any of its inhabitants, combined with a story of hardship and survival. I will be bringing humanity back into gaming. Something that has been missing from many games for many years. Below is an example.


This is Niel, named after Niel Armstrong playing with a toy rocket ship in a spaceship. A visualization of the kind of interactions you can have with the people in Dawn. Even children can be playable characters.

A brief synopsis of the back story I’m going with currently
Since this is very early days and everyone thinks I’m a joke already I will make this brief. Earth destroyed, small group of 30 survive, which is the supposed magic number needed for a stable gene pool in a population. Some bright spark in the group decides that the only thing left to do is leave for another world and rebuild from the ashes.

How you will play Dawn
The game will be playable in two modes, FP [First Person, and not necessarily a shooter] and RTS. I’m currently developing a system using raycasts that allows the player to become any character in the game. But for now I’m just switching from character to character. Procedural Terrain is also in the works.

Link to my blog
For more information on the current state of Dawn you can go to my blog which is dedicated solely to that topic and you are welcome to provide constructive criticism either here or on my blog

www.dawndev.blogspot.com.au

Planned Features

  • Procedural Terrain
  • Randomly Generated characters with believable stories
  • Terrain Blending for a much nicer looking map
  • Different Biomes based on planetary latitude, longitude, proximity to the sun etc etc. EG, one planet my be so far out its just a dead world while another planet will be completely dessolate. Some may even be similar to earth.
  • Plenty More

Screenshots of terrible pre pre alphaness
Now for some screenshots of what the game currently looks like, not much to look at, and nowhere near what It really looks like, but these are early days and I’m still porting over and optimising my project to a different computer, but alas, the rules state that I need to give you some Idea of the game. These are weeks old and from my old PC as im still reimplementing everything on my new PC.


The temporary Terrain. Pretty bland don’t you think?

This is Allen. He wants to be in the finished game, along with his sister, but sadly he’s just a place-holder model I use to test my methods of character controlling
1718237--108358--Lucy.PNG
And this is Allens sister Lucy. Both characters are controllable and I can switch between them at the touch of a button, but if you read my most recent blog you’ll understand why this will in the future become obsolete and removed from the game at some point in time.

Thanks for reading
Thank you for reading this post and allowing me to tell you about Dawn, this is going to be my first game and perhaps even my life’s work. Please if your interested in trying the game out or giving me ideas on how to improve the game in general my blog and this post are always open to constructive criticism. I will be posting here whenever there is a new addition to the blog so that whoever keeps an eye on this project and is interested in testing the game knows exactly what’s happening. Again, thank you for listening and the link to my blog is down below. :smile:

www.dawndev.blogspot.com.au

Sounds cool. Can’t wait to see more about this :slight_smile:

The terrain could use some more polish, but this looks like a really good idea so far.

I can’t answer your poll question because there is no game. This is a bunch of overblown, grandiose ideas (many of which are vague and don’t relate to gameplay) that ultimately boil down to a poorly sculpted terrain with a single texture applied and two un-textured low-quality models placed on top of it. I also get the impression that the two people who replied to this thread are your friends/colleagues because the second blog post on your site mentions someone named Noah.

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What I wanted to say has already been said.

Know that your post has every single hallmark of a doomed project:

  • Very low forum post count (not a negative in itself, but it’s common with these sort of posts)
  • First project
  • Grandiose vision
  • Little detail

That’s not to say it’s impossible, but it fits a certain template quite well.

I would advise creating some small games, if only to gain experience in what you can realistically accomplish in X number of days. Also, maybe provide a bit more substance so that people have something to comment on.

As I’m sure you’ve probably heard, this game is pre pre alpha, if any of you had managed to actually look at what has been said IN the post rather that lamenting on how VAGUE you think my post is you’d realise that. Right now its all still experimental and in testing to see what can or cant be acheived, and frankly I’ve already done my homework. I posted this here not so you could hear about what features will be in the game, but what you would EXPERIENCE if you played this game. Have YOU dedicated WEEKS of testing to get everything up to spec? Have YOU spent that time using a terrible computer that struggles to play old DOS games? No? Then stop complaining about how crappy everything is and REALISE that this is a good idea. I understand the screenshots are terrible, I understand you think its a terrible terrain, but its what I’m using for TESTING the features I implement. And yes noah is a friend that haddn’t heard about what I was doing and he was hearing about it for the FIRST time!

Rethrem though, is someone I’ve never heard of before.

Oh and a quick update, I’m implementing procedural terrain as we speak, keep an eye out for my next blog post and an Update here the people who are still interested in trying out the game when its done and helping me make it.

Im also setting up a code repository so you can see my code and suggest improvements. A youtube channel is also going up so I can walk you through exactly how everything comes together.

Yes, sir! salute I don’t know what it means, but I can’t wait to experience humanity via an FPS/TPS/RTS hybrid.

gets smacked

Sorry, sir. I mean, I can’t wait to experience Humanity via an FPS/TPS/RTS hybrid. Sir.

Has to be a joke thread.

Wut? Weeks of testing? This can easily be done within a couple of days maybe hours. If you are this inexperienced at making games I don’t think starting with a FPS/RTS is a good way to start.
If you are serious on completing this then I would suggest working more on the gameplay and telling us what gameplay you have already. In the whole forum post the only gameplay that you have done is character switching. Correct me if I am wrong. Start posting more of what you have rather than what you have planned.

These forums are turning into a joke, unfortunately to the point that I want to PM some of the developers on here who had projects with great promise but just disappeared.

Gee thanks for the support guys, Im going to prove you all wrong. My project is no joke. Those pictures are weeks old.

I read it. It is vague as all hell. Problems:

Don’t post a vague synopsis of what the game will be (whilst also saying that the game might not or won’t be this) and then start getting angry when people call you on it;
Don’t complain about how your tech makes it hard to achieve your goals as part of a rebuttal to unsatisfied viewers. Sounds harsh, but we don’t care. We like results. Perhaps if you weren’t so instantly combative in the face of criticism we’d be more encouraging about how you achieve them;
Don’t hector people for not “REALISING that this is a good idea”. You don’t get tell people what they think is a good idea, any more than you get to tell people what their favourite food, colour or music is;
Is it a good idea? Well, you want the player to be able to experience the whole of humanity in a game. That’s not a bad idea. Can you achieve this? Absolutely not. Do some smaller projects first, as someone else suggested. As they also said, there are countless similar threads for massive, sweeping games made by inexperienced teams who don’t have enough content so they just post long, frustrated creative writing-student samples of dialogue, concept or plot to paper over the fact that they have no work and probably never will.

I think that’s it. :frowning:

Man, I’ve got to call trolling. You posted these images three days ago but NOW you’re telling us they’re weeks old?

Those images were taken ages ago.

Indeed. I did not deny this. What I find strange, given how quick you were to say how terrible and pre-alpha the screens are, and how better it will look later, is that you’re only NOW saying that the images are weeks old (in response to scathing criticism). Presumably you have a few weeks of progress to show?

Guys, guys. Stop it. Alright. Let him make the game. Sure, it may be a bit of an unrealistic scope, but let him have fun and make it. Keep going minefriek.

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Let me put this simply. I got a new computer. I was hoping to keep what I’m about to show you private until I got it in engine. But I’ll show you some interior renders in engine thanks to Steve in New Aurora Studio’s

Thankyou, I was going to anyway.

For the record, I honestly hope your game comes out great. Who doesn’t like great games?

Conventional wisdom says that you should start out small and build up to bigger projects, but hey, exceptions do happen.