A small sentiment about myself
Hello everyone, my name is Minefriek, but if you wish you may call me Sam. I’m 17
A small sentiment of the people I enjoy working with
Currently I am a member of a small team known as New Aurora Studios, which is partly where the name of this game comes from and I am help by its members with this project as I continue to evolve it over time. But I’m not here to talk about that, I’m here to tell you about Dawn.
A fact about the games title
At first it was known as Colonial Space, but the title didn’t fit the general Idea I was going for in my head. I had something much grander in mind. Far grander. To put it simply, the name changed to Dawn for numerous reasons.
What makes Dawn different
Dawn is a game that I want people to think of as a living breathing world. A world where you can become any of its inhabitants, combined with a story of hardship and survival. I will be bringing humanity back into gaming. Something that has been missing from many games for many years. Below is an example.
This is Niel, named after Niel Armstrong playing with a toy rocket ship in a spaceship. A visualization of the kind of interactions you can have with the people in Dawn. Even children can be playable characters.
A brief synopsis of the back story I’m going with currently
Since this is very early days and everyone thinks I’m a joke already I will make this brief. Earth destroyed, small group of 30 survive, which is the supposed magic number needed for a stable gene pool in a population. Some bright spark in the group decides that the only thing left to do is leave for another world and rebuild from the ashes.
How you will play Dawn
The game will be playable in two modes, FP [First Person, and not necessarily a shooter] and RTS. I’m currently developing a system using raycasts that allows the player to become any character in the game. But for now I’m just switching from character to character. Procedural Terrain is also in the works.
Link to my blog
For more information on the current state of Dawn you can go to my blog which is dedicated solely to that topic and you are welcome to provide constructive criticism either here or on my blog
Planned Features
- Procedural Terrain
- Randomly Generated characters with believable stories
- Terrain Blending for a much nicer looking map
- Different Biomes based on planetary latitude, longitude, proximity to the sun etc etc. EG, one planet my be so far out its just a dead world while another planet will be completely dessolate. Some may even be similar to earth.
- Plenty More
Screenshots of terrible pre pre alphaness
Now for some screenshots of what the game currently looks like, not much to look at, and nowhere near what It really looks like, but these are early days and I’m still porting over and optimising my project to a different computer, but alas, the rules state that I need to give you some Idea of the game. These are weeks old and from my old PC as im still reimplementing everything on my new PC.
The temporary Terrain. Pretty bland don’t you think?
This is Allen. He wants to be in the finished game, along with his sister, but sadly he’s just a place-holder model I use to test my methods of character controlling

And this is Allens sister Lucy. Both characters are controllable and I can switch between them at the touch of a button, but if you read my most recent blog you’ll understand why this will in the future become obsolete and removed from the game at some point in time.
Thanks for reading
Thank you for reading this post and allowing me to tell you about Dawn, this is going to be my first game and perhaps even my life’s work. Please if your interested in trying the game out or giving me ideas on how to improve the game in general my blog and this post are always open to constructive criticism. I will be posting here whenever there is a new addition to the blog so that whoever keeps an eye on this project and is interested in testing the game knows exactly what’s happening. Again, thank you for listening and the link to my blog is down below.