Hello guys, my name is Alin, i’m from Romania, and i worked in the past 3 months on this project. I started with unity in 2013, loved it since then, but only had about 4-5 months to play with it, time in which i learned a little bit of js. I came back to Unity last year, around christmans, and since then I started to learn C#, and my goal was to make a close to reality vehicle controller. I have some years of experience with cars (real cars) and i will do my best to put this knowledge in C#, in order to improve this project.
Waiting for suggestions!
p.s. excuse my bad english, it is not the main language in Romania, i’m doing my best
Hello guys, thanks for your attention! I’ve posted new video with my work in progress. As always, feedback is welcomed! If requested, i will post new demo build!
it’s good that it can go extreme speeds, but the acceleration feels a bit too much sometimes .
otherwise it’s pretty good. the skidding / drift is very nice (I know it’s hard to do, but you managed to do it very well)
I might exaggerated a bit with the acceleration, that s true. Yes, donuts - no problem, with burnouts - i’m still working on it.
Thanks for the feedback!
Hey guys, new update and demo available!
Will improve sounds as soon as possible, as they are recorded with my phone
but except for that, waiting for your oppinion! Thanks!
Demo here:
Later edit:
P.S. - in my oppinion, demo is a lot better than the video, hehe!
[F] to enter/exit vehicle
[LCtrl] to burnout
[LShift] for wide open throttle
[TAB] to raise the car up
[Q] to reset vehicle rotation
[Esc] to restart scene