So I made this:
Just an interactiveCloth object with the mesh put into a sphere. Had to import a sphere that a buddy made that is symmetric, since the default Unity sphere has the north/south poles more tightly packed with triangles(?) so that the tension isn’t even.
It was really easy and works really well, but I got a couple of issues.
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I can’t get a camera to stick to the cloth, because the transform position of the cloth doesn’t move with it. It starts from the world coordinates but then the physical part of it starts to move, but the coordinates stay behind.
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Related to 1., I would rather move the blob with addTorque, instead of the interactiveCloth.externalAcceleration. But I’m not sure how to attach it to something that I can spin.
If anyone has any suggestions, questions, tips, it would be most appreciated.