[WIP] Epic Broken Tale !

Playable preview [very WIP !]
Want to see more ?

Hello everybody!
We’re working on a little game currently entitled Epic Broken Tale where you, the player, will take on the role of a lost fisherman. You won’t be doing too much fishing, though (there may be some fishing!).

The Team
Creator/Designer - Thibault Calabrese (Lithium-sound.deviantart.com)
Programmer - Austin Gregory
Character Designer - Haizeel (http://haizeel.deviantart.com/)

Story
The story is quite a simple one. After falling asleep on one of your fishing trips while fishing like fishermen do, you wake up on an unfamiliar beach next to your destroyed boat. The journey begins as you try to find your way home.

Design
The art is greatly inspired by 90’s games, including the pixelated graphics and low poly models. While the models are made of fewer polys and the textures are made of fewer pixels, we work hard to make it a beautiful world. Check out the screenshots below!

Gameplay
The Gameplay will be familiar to those who enjoy games like Fable. Combat will be a fairly simple hack-n-slash system - swing a weapon, block with a shield. Like any other RPG, natives will need your help. Perhaps the quest is epic in scale, or perhaps something has been stamping around in Miss Ani’s garden and it is up to you to make it stop! Oh, and lots of loot.

World
The World is divided into maps, which range from 64m² to 2048m². As you adventure across the land, time will pass, you will cross deserts and mountains, venturing through forests and caves.

People
Along your travels, you’ll meet people. They’re most likely strange people, but people nonetheless. Some of them may have the knowledge you’re looking for, but since when are things free in RPGs? You will come across merchants from far away lands, but just how far away are their lands? Where are you?! Lots of mystery.

This is a pretty large project, especially for our first project together. The projects been going on for not even two months, with the programmer, Austin, coming on board just a month ago. Within this time we’ve been able to accomplish enough to assure that we’re capable of completing the game.



Amazing so far!

The character is looking sweet, the style seems to be as perfectly executed and i really like it. I personally really like the concept. Keep it up, and keep me updated.

Nice!
Looking forward to see some environmental screens, interesting style : )

Thank you !
If you want to see more art, I’ve added a link “want to see more”, it’ll bring you to my deviantart page =)
I’ve also added the preview version of the first level, right under the first image.

You should really do a tutorial on how you did the water. :slight_smile:

It’s the basic water from unity, i’ve just ajusted the setting to make it more “cartoon”.

Working on the first NPC you’ll see in the game, he’s friendly.

Played the demo, it was very pretty!
Some strange flickering going on though.

I played the demo too ^^
nice atmosphere , well done !

Thank you !
the strange flickering will be fixed in the final version, because, in this level you’ll not be able to see behind the house,
the camera will be fixed, like in the screenshot at the top of the page.

Thank you =)

An other render of the knight, still WIP.
You can see the sketch by haizeel at the bottom :
1385244--70776--$knight3.jpg
1385244--70777--$Capture.PNG

It has really nice atmosphere. I like the overall artstyle, well done. Keep up the work!

(Just a side-note: I propably think you know it yourself, but I just wanted to mention it, just in case. One can pass through the stones!)

I absolutely LOVE the game’s art style, it just seems a shame to have such an original concept associated with a really insipid title. I’l be keeping an eye on this one.

Looking very nice and sounds like a game id enjoy alot :smile:

Wow, the art style is amazing! Looking forward to see where this goes.

Thank you !
The stone doesn’t have a collider because in the final version of the level you can’t go there =)

Thank you, don’t worry the title is just a placeholder, this one is there only to define the story.

Thank you =)

Thank you, i hope to kickstart this game before summer 2014.

Very cool man. I am curious about the textures. Are these just really small textures? Somewhere around 32 or 64 pixels and then stretched?

The game looks nice but the problem about these kind of games is this

Different views can change what you see

Also one more thing the title kinda looks like its written with poo…

Yep, they are very small, like in the old games =)
The hero have a 128128 png file, the knight have a 6464 png file.
Terain have a 256256 texture, sky is only 1616*3…

Please, take time to read the older post, i’ve already answered this…

"[…]because, in this level you’ll not be able to see behind the house,
the camera will be fixed, like in the screenshot at the top of the page. "

“[…]don’t worry the title is just a placeholder, this one is there only to define the story.”

Your atmosphere and art are so thoughtful and well done! Keep it up!

Dearly sorry i obviously did not notice it.

I think your game has a lot of potential all i can say is good luck :slight_smile: