[WIP]-FaceAPI Face Tracking

We are experimenting a bit more with FaceAPI and Unity3D. This time we are attempting to control gestures for position, rotation, moth and eyebrows from a webcam. It was a quick mock up, but it might be promising. Now we need to work a lot on defining bones to match the tracking points that FaceAPI provides, create a smoothing script, etc.

Comments are always welcome!

Neat. I’ve been messing about with it and it’s surprisingly accurate. Not as good as an IR light solution but considering it’s still very usable.
I read on their site that they are working on a C# interface, but I thought it wasn’t released yet? How are you interfacing to it? I’m just going through a fake joystick to do some tests.

We are interfacing through a DLL plugin which feeds the webcam bitmap and the faceAPI data.