[WIP] FaceOSC >> Facial animation capture in Editor.

I had the idea to control and record facial animation in Unity via the openframeworks FaceOSC Osculator.
Then record the input and save joint/rig animation as .anim files.

Still a long way to go but here is a screengrab of an early WIP.

Wow- I’m guessing this means we can add real expressions to our characters now! Nice work, would love to see it in action.

It’s nothing too complex. I got the idea after seeing Kyle MacDonald’s amazing demo of FaceOSC – Osculator – Reason

And seeing Quickfingerz demo in which he feeds the iPhone Gyro data to the Unity editor via Osculator

  1. http://www.quickfingers.net/iphone-4-gyro-control-in-unity

I will post some video of it in action as I progress.

@Fisherman92 : Yup that’s the idea.

Evolver Pro models are free now, so there is no reason why you can’t design a character, export it with full facial rig, animate your lip sync in editor and save your .anim files for replay (cinematics, dialogue etc).

+1 evolver

@KITT looks like great work!

  • Matt

Is it possible to have this all the time during gameplay in your game, for example your face of your character will be setup first before playing after that it will stay in a default face during gameplay until it picks up the face on the camera