OVERVIEW
Far Space is a 2D top-down game, putting player in a role of a sole crew member on board of a mysterious starship.
Guide your vessel among the stars of procedurally generated galaxy. Visit countless planets. Do not get lost, for their surfaces span for thousands miles in all directions.
Bring all that you can gather, be it rocks or a space hamster, to convert into usable materials or knowledge through reserach.
Repair and maintain machinery which provides you with air, food, water and protection from harshness of space.
Find a way to restore the memory banks of the ship’s computer, to learn of your past and, finally, fix the jumpdrive to carry you back home.
As the development goes forward, player’s ship will grow in size, providing explorable area in itself. Inventory and item system will become playable by this weekend(June 28-29). Alien life and rudimentary combat system will follow. Almost all of art is made of placeholders, I aim for final look to be clear and minimalistic. Since this is an early Work in Progress expect major changes both in implemented and planned features. Scroll down to the link to playable prototype!
SCREENSHOTS
GAMEFLOW
PLAYABLE PROTOTYPE
Play in browser: http://algernonscage.blogspot.com/p/play.html
Download(Windows x64): https://googledrive.com/host/0BwYoEYBb9twLXy1SMW95VUFlSVk/FarSpace_prototype_01.zip
You can also visit Greenlight concept page: Steam Community :: Error
Due to early stage of development - any feedback is welcome. Movement, optimization, errors and crashes, control scheme.
Problems already known:
No boundary checks. Running out of galaxy or reaching edge of planetary map will cause invalid array index error.
Plugs in place of game mechanics. Planetary surface does not wrap around. Aside from doors and NAV console nothing in game is interactive.
New Unity GUI might get weird.
No optimization aside absolute basics. Game may be choppy, laggy and jumpy. Try running around planetary map for a couple of minutes - I expect jerky movement in some regions.